Best solution for supporting multiple languages on App store

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Post » Tue May 31, 2016 8:48 am

Hello,

I'm in need of some help, I've recently had my app translated into 4 different languages in a bid to boost my downloads, I was wondering what's the best way for me to go about putting this into place.

Am i able to submit multiple binaries to IoS Appstore for the different languages? I've had a look online and not really found anything helpful as it's all about xcode etc. This would be my ideal solution as to keep the file sizes smaller.

OR is there another solution within Construct that can detect the app store that the game was downloaded from? Or am I just gonna have to have little flags as the first screen??

Thanks!
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Post » Tue May 31, 2016 3:28 pm

I've seen other games use their forum population to translate. Just throw it out on a community forum to recruit translators.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Tue May 31, 2016 3:47 pm

Check out this tutorial: https://www.scirra.com/tutorials/444/su ... -languages.
Out of what I've tried, you can detect the language of the device by using Browser.Language expression. It gives you the code of the language (and sometimes region) that the user has set.
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Post » Wed Jun 01, 2016 2:57 am

Thanks for that @grigizljac - I'll take a look!
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Post » Wed Jun 01, 2016 12:59 pm

Or you can detect by IP address range. http://www.nirsoft.net/countryip/

This would be a lot of work, but so would checking headers.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Sun Jan 22, 2017 11:18 am

Hi, do you now if the tutorial linked is compatible with mobile exports? Reading the comments seems that XML parsing is not, but were old posts...
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