[QUOTE=bscarl88] Anyone have any thoughts on GIMP for animation?[/QUOTE] I'm not an animator, but I work a lot with GIMP. Just like Photoshop it is a workhorse for everything related to graphics. The layer system offers layers, sets and subsets, wich helps organizing the animations. You can do onion skinning manually by setting the transparancies of the layers. There's an animation player that plays layers as animation, complete with definable fps and playing speed.
What you don't get is a timeline. But for sprite animations to be used in Construct you'll barely need it.
I think it is an alternative if you can't afford a professional animation suite. You get almost the same functionality, it is more or less the comfort that is missing. Without this comfort it takes a little bit more time to get the same results.
Ok, I played with it a little big last night and it seemed pretty straight forward with how to make the animations. I couldnt figure out how to do the animation player OR how to time each frame for animation. Any help on that? :) Thanks for all your help!
As far as I know you can only time the whole sequence, not individual frames. The animation player is one of the things, where comfort is missing. It plays all layers that are on top of the hierarchy. Before testing any set or subset, you have to move the frames of those sets to the top and delete all other sets and layers.
Those are the only two I recommend. Not to mention, they are free and specifically made for pixel art animations. Both support transparency, palette swapping, a 1x viewing window, and GIF exporting. Tilemapping is supported in PyxelEdit.CrispyYoshi2012-10-29 20:50:29