Best tools i know

Discussion of tools and resources for game developers

Post » Mon Jan 26, 2009 1:29 pm

what about Gmax?
Is it still out there somewhere for download?
ImageImageImageImage
B
140
S
58
G
36
Posts: 2,547
Reputation: 31,170

Post » Mon Jan 26, 2009 6:48 pm

[quote="shinkan":3k64dq9o]what about Gmax?
Is it still out there somewhere for download?[/quote:3k64dq9o]

Yup, just have to get right here through TurboSquid. I honestly can't stand the program, though. Too many problems came from that tool while I was trying to mod Jedi Academy. :?
Moderator
B
98
S
36
G
19
Posts: 1,584
Reputation: 17,717

Post » Tue Jan 27, 2009 8:33 am

problems? as i remember it's like 3d studio max ripoff...well i don't remember having problems with any of them.
ImageImageImageImage
B
140
S
58
G
36
Posts: 2,547
Reputation: 31,170

Post » Tue Jan 27, 2009 8:41 am

one of best website for freeware tools
http://www.freewaregenius.com/
B
2
S
1
G
4
Posts: 48
Reputation: 1,296

Post » Tue Jan 27, 2009 9:09 am

[quote="shinkan":36us37x3]problems? as i remember it's like 3d studio max ripoff...well i don't remember having problems with any of them.[/quote:36us37x3]Gmax wasn't a ripoff, it was made by the same people, it was just a barebones version geared towards 3D game modelling, and as such, you couldn't render things in it, so it wouldn't be much use for 2D graphics.

I use 3dsmax and Adobe Photoshop for graphics, Cool Edit Pro or Soundforge for sound effects. These are all things I learned back in college, earlier versions like, so I've just always felt comfortable with these. Although my college was pretty crap, the tutors didn't know much, most of us ended up teaching ourselves, 3dsmax especially.
B
2
S
2
G
5
Posts: 156
Reputation: 1,962

Post » Tue Jan 27, 2009 9:32 am

yeah i know what gmax was (i mean that''s was 3d studio but not so Max at all in capabilitys :D )
i'm using 3d studio for over 12 years (almost all versions of it) and gmax was specificly made as a simple tool for low-poly game modeling, texturing and animation...and that's it, but still liked it :)
ImageImageImageImage
B
140
S
58
G
36
Posts: 2,547
Reputation: 31,170

Post » Fri Jan 30, 2009 3:47 am

[quote="Aritz":wgbo4m5w]The best "free" pixel painting software I have used is [color=#BF4080:wgbo4m5w]Artweaver[/color:wgbo4m5w]. Its a Photoshop/Painter mix.
http://www.artweaver.de/index.php?en_version
[/quote:wgbo4m5w]


This program is epic win. I can even almost draw in it.
B
21
S
14
G
5
Posts: 106
Reputation: 3,416

Post » Fri Jan 30, 2009 5:42 am

Best free icon editor is icofx
[url][color=#4000FF:31uvi0z5]http://icofx.ro/[/color:31uvi0z5][/url]
B
2
S
1
G
4
Posts: 48
Reputation: 1,296

Post » Fri Jan 30, 2009 10:27 am

Oh, hey, that Artweaver is portable! Now if I could get Construct to be portable, I'd slap the lot onto my USB stick and merrily go about!
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Mon May 11, 2009 10:23 am

[quote="deadeye":36a77wso]Here's a couple tools I've found useful:

[list:36a77wso]
[*:36a77wso]SFXR: The best tool for making your own 8bit sound effects for video games. Highly recommended, if 8bit sound effects are what you're after. And it's free.[/*:m:36a77wso]
[*:36a77wso]Audacity: Sound editing software. It's good, but not great. Then again, it's free. Oh, and open-source.[/*:m:36a77wso][/list:u:36a77wso][/quote:36a77wso]

SFXR is opensource; has anyone thought to integrate it into Construct?
B
4
S
2
G
6
Posts: 161
Reputation: 2,597

PreviousNext

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 1 guest