Best way to approach a text or visual adventure

Discussion and feedback on Construct 2

Post » Fri Oct 18, 2013 7:38 pm

I was wondering what's the best approach to take to start making a visual novel or text adventure before starting and turning it into a huge mess.

How would you approach the text, taking into account it appears below in a text box or block and i plan to translate the game to at least two languages? a .xml file? something else?

Also, how would you approach attaching images for the characters? My take would be making an object for each character and adding the behaviors/logic to the family.
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