Best way to create night?

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Post » Wed Apr 08, 2015 9:24 pm

This is not a programming question, but visual.

What would be best way to create night without drawing everything in night style?
Transparent black object over normal screen? Some effect?

Is there a good non WebGl way, or is it better to use some WebGl feature?
Does it look good?

Anybody have experience with this?

Thanks for your help!
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Post » Thu Apr 09, 2015 1:49 pm

Yeah create a box that fills the screen. Fill it with a very dark blue and set it to multiply (effects). Set object opacity to around 80% (depends how dark the box colour is, and how dark you want the scene). I highly doubt you can do this without effects, unless you draw everything manually.
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Post » Thu Apr 09, 2015 3:14 pm

Just add an extra layer on top of your game's layers, make it it black, none transparent, and play with opacity.

I use this method in a day/night cycle system.
Who dares wins
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Post » Thu Apr 09, 2015 3:52 pm

procrastinator wrote:Yeah create a box that fills the screen. Fill it with a very dark blue and set it to multiply (effects). Set object opacity to around 80% (depends how dark the box colour is, and how dark you want the scene). I highly doubt you can do this without effects, unless you draw everything manually.

Well, this might be the best method, although WebGl might be a luxury on some platforms. Thanks.

lennaert wrote:Just add an extra layer on top of your game's layers, make it it black, none transparent, and play with opacity.

I use this method in a day/night cycle system.


Thanks. Safest method, although I believe you lose some contrast with this. But with careful use it could be it.

Will try both.
Last edited by razorMonkey on Thu Apr 09, 2015 4:02 pm, edited 2 times in total.
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Post » Thu Apr 09, 2015 3:56 pm

This is an After Effects tutorial using video, but it may give you an idea on how to make it look visually.
http://www.videocopilot.net/tutorials/d ... onversion/
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Apr 10, 2015 7:55 am

ryanrybot wrote:This is an After Effects tutorial using video, but it may give you an idea on how to make it look visually.
http://www.videocopilot.net/tutorials/d ... onversion/

Thanks, but I believe most of this is higher math outside of Construct boundaries.
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Post » Fri Apr 10, 2015 11:32 pm

do the layer thing. also you could apply effect on that layer with opacity around 20-40 - darken or overlay. will change colors of items and all. play with it
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Fri Apr 10, 2015 11:56 pm

I toyed with a similar thing many moons ago and found multiply with very dark blue fill layer (sprite or so) produced the best results. Although, you should really play around to find what's best for your visual needs ;)
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