Best way to do gravity? (Performance)

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Post » Sun May 04, 2014 8:02 pm

So I have a simple game for iOS,
and it runs perfectly well on my pc but on CocoonJS Launcher it runs on 4 FPS (which is horrible),
and it must be because I have 56 blocks (with solid behaviour) and I need them to have gravity,
so the easiest way I found was to give them platformer behaviour and just disable controlls,
that way they don't move and have gravity, but that is ridiculous for a good performance.

What should I do for the blocks to have gravity and the game to run better/faster?
Custom movement negative vertical speed would be as bad as platformer behaviour?
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Post » Tue May 06, 2014 1:40 am

It's not clear what your blocks are doing? Falling? Are they act as platforms? Are they all "on screen" at once? Sounds like something else. More details and a screen shot would help or better yet a .capx.
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