Best way to ensure entire jump animation plays always

For questions about using Classic.

Post » Tue Oct 27, 2015 8:49 pm

I have been developing a game and again I noticed that sometimes the jump animation seems to frame skip I am wondering what the best way is to ensure the animation plays to its end.

Again thanks to all, many things are working great.
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Post » Wed Nov 04, 2015 5:51 am

I don't know if your question has to do with Construct Classic of Construct 2, but I would either

A) make an event that checks whether or not the jumping animation is playing as a condition for other actions

B) using some type of private variable to prevent other animations from playing, but this is essentially the same as A
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