Deadeye tells me I can use a second layer and set the scroll movement to zero, but the overlaid layer doesnt display anything on it when I run the app..
the collision objects seem to be there, but they cant be seen, and bsides it seems like they are locked to the scrolling backround after a bind of blind testing..[/quote:ckc6f3m1]
Hmm, don't know what to tell you about that one. Sounds like a bug, maybe? Here's a .cap showing that this method does work, though:
Setting different scroll rates on layers is how you do parallax scrolling, so setting the HUD layer to 0% scroll rate for x and y should do the trick (as it does in the example .cap).