Best way to track position on a large map?

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Post » Wed May 22, 2013 11:49 pm

Okay, so I added the scroll and set the layout to allow unbound scrolling. That seems to give me unlimited space :-)
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Post » Wed May 22, 2013 11:58 pm

You have done it the "standard way", which is reckoned best...

To return your player back to where it was, create two global variables, position x and position y, then if player dies or leaves the layout, set these values to the player x and y before destroying it, then on return, create the player at these variables...
As long as I can move left, right and fire, I'm Happy...
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