I assume the system would be similar to "if player collides with <sprite> and <sprite> falls, <sprite> will be destroyed upon returning to that layout because the value has been changed"
Any tutorials available for this kind of event tracking in C2?
A specific example would be:
The player knocks a squirrel out of a tree, once the squirrel lands, the player can talk to the squirrel, who will say a variety of things. Once the player leaves the layout, the squirrel will no longer be present, even if the player returns.