(Beta r176) FPS drop when using debug mode?

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Post » Fri Aug 08, 2014 11:00 am

Hi! I noticed something strange when testing my new game today. On the default debug page the viewport values for the layers are constantly changing and i have about 20-35% CPU Usage and around 40-45 FPS. But as soon as I switch to the "Profile" tab where no viewports are shown I have 0-3% cpu usage and 60 FPS (as expected). Its just a basic background, a few sprites and one sprite with rotate behavior.

I did not notice this the last times I used debug mode, maybe its a new issue in r176?

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Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Fri Aug 08, 2014 1:17 pm

@Bl4ckSh33p, I am going to assume that you're using Chrome - I suspect that might be the cause of the slow-down. Try IE11 or Firefox and compare - the debugger in Chrome is incredibly slow / hesitant on the game I'm working on, yet the other browsers don't seem burdened by the extra work. Weird...
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