Beto´s Nightmare (zombie shooter)

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Post » Fri Apr 01, 2011 1:36 pm

Hi guys, this is our first complete title using construct.
Beto´s Nightmare. It´s a zombie shooter and ghost hunter game. Please feel free to download it from our website and try it out. Here´s the link.
Download link
It was an amazing experience, we are really happy with the capabilities and possibilities that this engine gives to designers.

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Post » Fri Apr 01, 2011 2:59 pm

wow, awesome
if there was any weakpoint, I would say it was the parts with regular text. It just looks cheaper than the rest of it
great job, though
Spriter Dev
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Post » Fri Apr 01, 2011 7:22 pm

YEeeess! I know!, It drove me crazy this problem. We used custom fonts, that looked really cool but we didn´t know how to compile them in the Exe file. Were we supposed to put the font files in the installer and installed into people´s windows/fonts directories? Is it right to do this?. Thanks
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Post » Sat Apr 02, 2011 12:41 am

What do you do with the boxes? I know you can move them with the right mouse button, but...?

Anyway, the visuals are outstanding and it's fun to play for a while, but it does get a little repetitive. Do you just have to survive for a specific time, or is there something else that triggers the end of each stage?
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Post » Sat Apr 02, 2011 12:40 pm

the idea is that you drag the boxes over the zombie hands that comes out from the dirt. Once you do this for 3 or 4 times, you get the flash light that helps you kill the ghosts. I think all of this should be clear if you play the tutorial in the beginning.
The thing with the survival is true, a few people told me the same. Right now you end up a level once you´ve cleared the area of a certain amount of zombies, but there is no feedback to the player and I think it doesn´t feel right. Anyway thanks for playing and for the critique.
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Post » Sat Aug 20, 2011 2:29 am

Alright, haven't tried the game yet but it seems promising from what I can see. The real point to this post is to help you with the font problem, tough.

You can import the font into the project's resources and use R0J0hound's (awesome) Resource Access plugin. This will allow you to have any font displayed on the game without having the player installing that font
Here is the plugin: http://www.scirra.com/forum/plugin-resource-access_topic39986.html

I'll edit this post tomorrow to give you some feedback, since I'm on a netbook right now.velosotiago2011-08-20 02:31:38
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Post » Sat Aug 20, 2011 1:24 pm

Graphics sure look nice from the screenshot provided.

I will have to check this one out for sure... Zombie games are my Kryptonite.

~Sol
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Post » Tue Aug 23, 2011 10:39 pm

This was really fun, the graphics and music were really good. It would be nice to have more to do though, maybe a bit of exploration, getting from the start of a level to the end rather than just trying to survive. Or maybe have a high score system in place as an added incentive to keep going? The gun and death sound effects could be a bit meatier, too, but the music was good. I did have a lot of fun with this, though, so well done!
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