Better IQ means better games?

Discuss game development design and post your game ideas

Post » Sun Feb 01, 2015 5:39 am

IQ is a meaningless measure of intelligence. There's no objective way to prove being on one side of a bell curve means you're more intelligent than someone on the other. It's designed to measure the relative intelligence of people with handicaps to the regular population and that's it. Bell curve just means some people are better at the test than others, but not necessarily more creative / knowledgeable than others. The sum of someones experiences don't distill down to a single arbitrary value.

The one thing that'll help you make better games is by studying advanced mathematics and physics, as-well as physical modeling and applied science like engineering. Understanding how computer architecture works is also very important if you want to make games that do complex things. Obviously studying visual arts and principles of animation and sound design and music composition are all equally important to the practice of game development. IQ wont help you, it's not a measure of skills or knowledge ...
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Post » Tue Feb 03, 2015 4:28 pm

The standardized iq test is usually about detecting patterns in graphic images.
I happen to be quite good at that one (I am Mensa member) and it has helped me much in my sewing pattern creation and similar fields.

But to make games you need knowledge and being good at math and logic. It is not enough just to know how to see patterns in graphics. :) I can attest to that. (I also hated math in school.. so I do not know much but I will try.. I am also more visual person! math equations make me sleep...)

But if you are *open to absorb* and make effort to read the manual, read the tutorials, open 40+ capx examples to examine them.. Really, time is the important aspect! Do you have time to put hours on learning? If not? Then maybe better not start. Yes you need to learn stuff even for Construct2. Yes it is easier to learn, but you still have to learn some.

Another suggestion is to invest in a good nice pen and paper! Draw, write... write the order of things that should happen. Try to break down in the way a computer would do it. It will make it easier. Also if you have problems with math/logic it helps to write down the numbers, draw graphics.... arrows, pointers.. visual aids!
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Post » Tue Feb 03, 2015 6:09 pm

helena wrote:Another suggestion is to invest in a good nice pen and paper! Draw, write... write the order of things that should happen. Try to break down in the way a computer would do it. It will make it easier. Also if you have problems with math/logic it helps to write down the numbers, draw graphics.... arrows, pointers.. visual aids!


The rest are really good suggestions and this one is as well, but I would like to update it for the 21st century with a suggestion of a decent Android tablet with a stylus - you can save all your notes, you can draw and you can take thousands of those things with you. If you upload to the cloud it'll probably stay with you forever, which sheets of paper rarely do.
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Post » Tue Feb 03, 2015 6:38 pm

@Somebody

It is so true to be better to be in the 21st century, also it save on paper = better for environment (if you do not buy new tablet every year that is.... so the enviroment is really moot point... )

But for me I prefer paper and pen. Everyone are different. I need the feel of the paper and an nice good gel pen. (and a lot of post-it to put by the computer area, bugs to work off ;)) But if you (general people you) do not mind the tablet, then it is better just by the reasons Somebody mention.
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Post » Tue Feb 03, 2015 7:19 pm

EDIT- Crazy triple post, sorry :?
Last edited by lolpaca on Tue Feb 03, 2015 7:22 pm, edited 1 time in total.
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Post » Tue Feb 03, 2015 7:19 pm

EDIT- Crazy triple post, sorry :?
Last edited by lolpaca on Tue Feb 03, 2015 7:22 pm, edited 1 time in total.
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Post » Tue Feb 03, 2015 7:21 pm

To be a really good (solo) game developer you have to be good at so many things. A good head for logic is a great start and will minimise the amount of time you waste making bad code, but you also need an eye for graphics, an ear for sound, a game-player's sense for what's working and what isn't, the ability to organise a project and plan ahead, a lot of self-discipline... and that's just the basics really :)

So no, better IQ doesn't mean better games. Having a genuine love for games (not just videogames), and a burning desire to make one yourself, will take you much further IMO.
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Post » Tue Feb 03, 2015 10:16 pm

And if you do not have a part you can hire help for that part. :) I do not have ear for sound (as I am deaf - sign language deaf so to say) so my game is silent. Might ask for help in the future.
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Post » Wed Feb 04, 2015 6:12 am

Coincidentally, a very convincing case can be made that EQ gets you much further in life rather than a high IQ.

But honestly: IQ, EQ, CQ, AQ, BQ, NQ, FQ, DQ, SQ, MQ, PQ, and all that - as long as you have passion for, and fun in whatever you do, who really cares? Human beings love to categorize and package everything in their lives (including their brain and all aspects of their consciousness) into comfortable boxes with a clear label stamped on top to comfort their small personal insecurities and anxieties.

"Am I good enough?" "Can I ever be a good designer?" "Will a high IQ help me become a better game designer?"
These are the wrong questions to ask yourself, and will only kindle more confusion. Fear and anxiety hold many people back from fulfilling their true potential.

Do you really think Peter Molyneux, Hideo Kojima, John Carmack, Ron Gilbert, Sid Meier, Takashi Tezuka, and so on, ever checked their IQ to figure out whether they would have the potential to become good game designers/developers? Of course not. It's a ludicrous thought. They all created their games because they had a passion for games, and all of them shared the same urge to create their own games, all the while pushing the envelope because they could and had buckets of fun doing it.

Just create, and find your flow. Do not second guess yourself (too much ;-), and create the game YOU want to create, and create it for yourself, and not for anyone else.

DO IT. And if (when) you fail, DO IT AGAIN. And have fun while doing it.

Ursula K. Leguin wrote:It is good to have an end to journey toward; but it is the journey that matters, in the end
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