better layout?

Discussion and feedback on Construct 2

Post » Mon Aug 01, 2016 10:00 am

What is the best size to start with a layout for new smartphones and ipads?
Because there are some like iphone 4 screen gives problems, and do not want to use "anchor" on thousands of items :x
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Post » Mon Aug 01, 2016 10:06 am

I'd go with something like 1280x720 with Scale inner fullscreen mode. For more information read this tutorial:
https://www.scirra.com/tutorials/73/sup ... reen-sizes
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Post » Mon Aug 01, 2016 10:43 am

The tutorial i read it, but I want someone who has posted a applestore game or google and advise me
Ty :D
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Post » Fri Aug 05, 2016 2:21 pm

I have a game with relative sprite placement up on the Google Play Store, you can find the plug for that below.
It generally depends on the type of game that you are developing. My game is using the dimensions: 640, 960 (Scale Outer).

In my experience with relative screen-scaling, simple games like puzzle games for example require scale outer,
since scale inner often tends to cut off sprites on weird screen sizes.
If you plan to do a plattformer for example, scale outer wouldn't be the best solution since it shows more window content.

What this basically means for your audience, if you plan to use scale inner mode:
Bigger screens (more content shown) = Advantage | Smaller screens (less content shown) = Disadvantage.

You have tons of options to relatively design games, you could use:
  • Anchor behaviors
  • Startup viewport placement
  • Cut off images with not so important content
I use a combination of everything inside my game, it might not be easy at first glance but once you've figured it out, it's fine.
Letterbox scaling isn't bad either, I'd generally recommend it for desktop (NW.js or non-mobile browser) based games only
but well, it saves a lot of work if you decide to use it. I hope I could help you out, you should wait for more opinions though.:P
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Post » Thu Aug 18, 2016 3:09 pm

HTC droid: 480x800
Layout: 480x800 portrait YES
Layout: 800x480 Landscape NO
Scale outer

Image

It's normal not work remain the same size? it is better to create a large layout and then climb down?
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Post » Thu Aug 18, 2016 3:28 pm

cesarzevil wrote:HTC droid: 480x800
Layout: 480x800 portrait YES
Layout: 800x480 Landscape NO
Scale outer
It's normal not work remain the same size? it is better to create a large layout and then climb down?

I recommend you to test it on the device and not using an emulator, it might cause some unexpected problems.
You can also test different screensizes using THIS neat feature that Firefox offers.
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Post » Thu Aug 18, 2016 5:57 pm

I have only an iPhone and do not have permission to create a file ipa ... I just have these emulators :(
I am using your size 640, 960 and if you tell me that works on most mobile, I will use that
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Post » Thu Aug 18, 2016 10:22 pm

cesarzevil wrote:I have only an iPhone and do not have permission to create a file ipa ... I just have these emulators :(
I am using your size 640, 960 and if you tell me that works on most mobile, I will use that

It works if you plan to align sprites relatively using one of the methods I mentioned before.
The engine doesn't do that by itself, so a bit of testing work is needed.

But in terms of quality it will scale nicely for higher resolutions and downscaled sprites will also look great.
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Post » Thu Aug 18, 2016 10:53 pm

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Post » Fri Aug 19, 2016 9:08 am

Thanks :D
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