Better performance for mobile devices

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Post » Sun Mar 25, 2012 4:37 pm

I'm using some simple physics in a game, that basically involves some gravity and one projectile being shot at some targets. Yet for some reason, the game requires heavy use of the CPU of a laptop processor (30-90%). This is true even when everything is still and nothing is being shot! It works fine on a laptop but becomes slow on a tablet or phone. Is there some way to get better performance?

The GPU process and the open tab in Chrome can each take up 15% of the CPU, though it goes down if nothing has happened for a while. arikrak2012-03-25 16:55:02
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Post » Sun Mar 25, 2012 5:30 pm

Have you tried following all the steps in the performance tips bit of the manual? I found making sure I was within the suggested limits of particles made the biggest difference.
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Post » Sun Mar 25, 2012 6:47 pm

A simple game should not use much CPU. Usually this means it's doing software rendering instead of using the graphics card. Check chrome://gpu, what does it say about Canvas and WebGL? You might improve it by updating your graphics card driver.
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