Between Worlds - Game & Uni Survey

Post your Construct-made creations!

Post » Fri May 22, 2009 4:21 pm

It definitely looks better without motion blur. It runs at a decent speed on my computer with blur on but the effect is extremely overdone. Plus, you can barely see the particles in the background when you're standing still. As soon as you begin to move they disappear completely, and you also miss a lot of the nice detail in your background.

The artwork looks very nice, though. The only gameplay-related problem I had is that the double-jump's "cool down" period is a little too long. If you do a double jump and attempt another one right after you land (even if you take several steps after landing) it won't work.

Anyway, it sort of reminds me of Actraiser 2. I guess it would be stealing ideas if you gave the knight the ability to glide if you hold the jump button after a double jump...
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Post » Fri May 22, 2009 8:09 pm

Holy crap, there's rain :P

I couldn't even see that at all with the motion blur on. And yeah, your art is really nice, you don't need to cover it up with blur.

There's no need for any game to have motion blur turned on all the time, I don't think. People overuse it way to much. Use it sparingly, for warp-speed effects or when your character gets hurt or something.
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Post » Fri May 22, 2009 9:57 pm

[quote="Caspis Sinclair":83336o0n]Anyway, it sort of reminds me of Actraiser 2. I guess it would be stealing ideas if you gave the knight the ability to glide if you hold the jump button after a double jump...[/quote:83336o0n]

lol my thoughts exactly. That was a TOUGH game!
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Post » Fri May 22, 2009 10:48 pm

[quote="midnight":3u2ibi2t]lol my thoughts exactly. That was a TOUGH game![/quote:3u2ibi2t]


Grrrrr. I hate it when games make you fight EVERY mini boss one after another before you can fight the final boss.

I've still never beaten the game... :evil:


(sorry for being offtopic)
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Post » Sat May 23, 2009 1:48 am

[quote="deadeye":1jarra9s]There's no need for any game to have motion blur turned on all the time, I don't think.[/quote:1jarra9s]

I don't think so :s I mean if you say that because it's slow then yeah.
But I love how it looks, more natural. At least the motion blur that comes with Construct looks like that. (has to do with magnitudes)
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Post » Sat May 23, 2009 4:08 am

Excellent start! The artwork is awesome, at first I thought it was done with the bone movement...btw what program did you use to do the animations of the character?

The background is awesome. I love how some of the grass moves, and the parrallaxing and contrast in colours really creates the illusion of depth. Also theres quite a few sutble touches I like such as the fog rising and falling.

Is the random skull on the ground meant to do anything or is it just decoration?

Also, awesome to see more Australians making kick arse stuff!

I tried downloading the survey but it says 404 file not found :/
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Post » Sat May 23, 2009 10:36 am

[quote="Caspis Sinclair":25sfohkx]It definitely looks better without motion blur. It runs at a decent speed on my computer with blur on but the effect is extremely overdone. Plus, you can barely see the particles in the background when you're standing still. As soon as you begin to move they disappear completely, and you also miss a lot of the nice detail in your background.[/quote:25sfohkx]

[quote="deadeye":25sfohkx]There's no need for any game to have motion blur turned on all the time, I don't think. People overuse it way to much. Use it sparingly, for warp-speed effects or when your character gets hurt or something.[/quote:25sfohkx]

Yeah, not sure why some people see so much motion blur and some don't. On my setup it runs just fine and the blurring seems very subtle. It must be dependent on drivers or something. I have an Gigabyte Ati HD4850 with the latest Catalyst drivers and the latest Direct X if that info helps.

[quote="Davioware":25sfohkx]The background is really nice. Hitting that stump is also pretty fun. :P[/quote:25sfohkx]

Thanks, I got a lot of inspiration from Muramasa Demon Blade for the Wii. Vanillaware does the best 2D these days :) check it out: [url:25sfohkx]http://www.kotaku.com.au/2009/04/feast-your-eyes-on-muramasa-the-demon-blade/[/url:25sfohkx] Finished the first boss (with the kunoichi) but haven't had any time to play since school got heavy.

[quote="David":25sfohkx]Excellent start! The artwork is awesome, at first I thought it was done with the bone movement...btw what program did you use to do the animations of the character?[/quote:25sfohkx]

Thanks David, I started out doing a character concept piece (as seen [url:25sfohkx]http://www.scirra.com/phpBB3/viewtopic.php?t=3222[/url:25sfohkx] in Photoshop. I realised I could use that as the beginning of a sprite so I cleaned him up a bit and chopped up his limbs. I went through a few animation trials and decided on importing the PSD layers into After Effects to animate the character manually. So all I needed to do is export the frames and PNG's :)

The skull is a random thing and I realise that it does stand out a bit. Sorry, I took down the survey because I plan on making more changes before putting the survey back out there.

Overall I'm still unhappy with the combat mechanics so that's what I'll be working on as well as adding a HUD and letting you guys actually kill the treant. Oh btw the treant was really a fill in character. I originally wanted to add demons (angels vs demons :p) but I obviously ran out of time.

Thanks for all the feedback guys :)

P.S. Why can't I edit my first post a second time? Is there a limit on edits? (I want to take out the survey link and deadeyes exe)
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Post » Sat May 23, 2009 7:05 pm

[quote="cykninja":3usry4nv]P.S. Why can't I edit my first post a second time? Is there a limit on edits? (I want to take out the survey link and deadeyes exe)[/quote:3usry4nv]

There's a time limit. I edited it for you.
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Post » Sun May 24, 2009 2:59 am

Hahaha awesome! Where are all these cool looking platformers coming from all of a sudden? I'm loving the graphics on this one as well... keep it coming mate I want to see more of this for sure. :D

Also, needs to have jumping attack ;)

~Sol
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Post » Sun May 24, 2009 11:46 pm

Thanks dude, there will be one more update but after that I'll be moving onto bigger and better things :P
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