BGM seamless loop

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Post » Fri May 23, 2014 12:13 pm

I tried to loop the music on my game by setting the loop option on Play Audio action, but there is delay between the loop. I also tried to use the Audio:On ended event to play the music again, it's better, but still got a little delay.

So, how do I make my music loop without delay? Or is is not possible to do that on Construct2?

ps: the BGM is looped fine in audio player & flash version
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