BGM seamless loop

Get help using Construct 2

Post » Fri May 23, 2014 12:13 pm

I tried to loop the music on my game by setting the loop option on Play Audio action, but there is delay between the loop. I also tried to use the Audio:On ended event to play the music again, it's better, but still got a little delay.

So, how do I make my music loop without delay? Or is is not possible to do that on Construct2?

ps: the BGM is looped fine in audio player & flash version
B
3
G
1
Posts: 3
Reputation: 306

Return to How do I....?

Who is online

Users browsing this forum: dop2000 and 27 guests