I know this is a classic (no pun intended) question but I've been looking everywhere within the Classic Construct
forum without finding an answer.
I understand the principle of optimisation and the use of small parts to compose a bigger image instead of using 1 BIG sprite, that's fine.
However, I would like to know if it is still possible to use at least few
big sprites in every level ?
Or is it a red line to never cross?
I'm working on a PC game and I really would like to use at least few big sprites in every level.
For instance, 6 or 8 sprites
in every level going from a 600x600
pixel size to 1400x1200
- almost all of them will have no animation at all.
- and the few animated one will only have a 2 images animation (600x600 + 600x600)
Do you think it will really be a concern or is it acceptable
Many thanks for your help!izioq