big spritefont 4096x4096 will give me problems?

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Post » Thu Oct 22, 2015 4:25 am

i am using a big spritefont, 4096x4096, this will be a problem for my game in mobile or desktop? i was thinking use localy webfonts but i am reading about that webfonts have problems to work in mobile devices, i cant use small size spritefont because my project have 2500 chinese characters.
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Post » Thu Oct 22, 2015 8:25 am

The spritefont will take 4096*4096*4= 67108864 bytes = 67 Mb of image memory during gameplay..
Sounds like a lot to me..
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Post » Thu Oct 22, 2015 11:59 am

Some devices only support a max texture size of 2048 (e.g. 1st gen Nexus 7). On those devices, the image will fail to display. That's why the editor recommends a maximum image size of 2048x2048.
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Post » Fri Oct 23, 2015 2:16 am

LittleStain wrote:The spritefont will take 4096*4096*4= 67108864 bytes = 67 Mb of image memory during gameplay..
Sounds like a lot to me..


Does using local webfonts have any disadvantage in mobile? Chinese characters are a lot and i cant use a small spritefont to my purposes.
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