Bitmap/Image object that works in Application runtime?

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Post » Thu Oct 22, 2009 3:57 pm

I'm making an app (well, a game really, but it has an app-style interface) and I like Application for its leaner filesize and such. I'm wondering if it would be possible to make a plugin that displays an image in an Application, even a really simple BMP drawer or something. It'd be neat to make icons or perhaps backgrounds for apps.
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Post » Sun Nov 15, 2009 9:41 am

It soundslike what you're asking for is something other's including myself are already rrequesting...which is an object (like another sprite object) that allows for itsframes to remain in indexed color mode until they are drawn to screen. This would keepram-use lowerandallow for on the fly palette changes. An EXTREMELY useful method for visual effects and for getting extra mileage out of art that has been around for decades but is not usially possible on modern devices.

I hope someone does make suchan extension.
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Post » Thu Nov 19, 2009 5:48 pm

Er, nope :P

What he's asking for is a simple image-type object that can be used with the Application runtime. Which I think is a good idea. Being able to show a simple picture would be nice. It doesn't even have to use DirectX... it's not like you'd be performing hardcore graphics stuff on it. But a logo or a background or custom buttons or something would go a long way toward jazzing up people's Apps.
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Post » Thu Nov 19, 2009 6:56 pm

[quote="Holymonkey":21tt2lx2]It soundslike what you're asking for is something other's including myself are already rrequesting...which is an object (like another sprite object) that allows for itsframes to remain in indexed color mode until they are drawn to screen. This would keepram-use lowerandallow for on the fly palette changes. An EXTREMELY useful method for visual effects and for getting extra mileage out of art that has been around for decades but is not usially possible on modern devices.

I hope someone does make suchan extension.[/quote:21tt2lx2]

It sounds like your hijacking this thread. :mrgreen:
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