"Bitsolving" terrain?

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Post » Sun Aug 12, 2012 3:10 am

I think that's what it's called anyway. Basically, i have some randomly generated terrain (based on an old cave generator i was playing around with), but i want to make it "look good." I want to make it so that the outer blocks on the generated terrain are one frame, while the inner blocks are another one.

Keep in mind that this terrain generator was originally used for making top-down caves. I'm trying to turn it into one for a sidescroller idea i had (essentially it's going to be a rotary version of Scorched Earth, where the generated terrain rotates under your character).

I've seen this done in terrain generators before (like the Midpoint Displacement one, where it's used to sprinkle grass on top of the dirt), and it seems to work pretty good, but i can't get my head around what parts of the array i'm supposed to target to do it. Does anyone have any ideas about this? Is this like totally infeasible from the way this generator is designed?

Here's my capx: http://dl.dropbox.com/u/64045180/yanen_artillery_generator.capx
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Post » Mon Aug 13, 2012 12:04 am

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Post » Mon Aug 13, 2012 6:47 pm

Thanks for the heads up on that. I think that some of that should be pretty useful (i'm playing around with the direction setting blocks now)
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