Blaarg's NTSC filter?

New releases and general discussions.

Post » Mon May 18, 2009 10:15 pm

[url:3qumy5wl]http://en.wikipedia.org/wiki/High_Level_Shader_Language[/url:3qumy5wl]
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Post » Wed May 20, 2009 11:24 pm

[quote="Ashley":xmnqzitq]I'm not certain how the effect works, but it looks a bit like the red, green and blue channels have been separately offset in different directions, as if the R, G and B electron beams in a TV were misaligned.[/quote:xmnqzitq]

:O you mean we could use Separate on a layer and then over that set a 1x4 scanline pattern inside a tiled background set to multiply and over that a tiled background with noise, scaled and randomly offset and get the same effect?

Genius! I didn't think of that!
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Post » Sun May 24, 2009 3:30 pm

that method isn't as convincing.
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Post » Mon May 25, 2009 4:46 am

urgh that's true. It's not so good.
I'll give it a shot when I have more spare time.
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