Black hole physics

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Post » Sat Jan 21, 2012 7:59 pm

Last edited by Yann on Sun Sep 14, 2014 12:34 pm, edited 1 time in total.
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Post » Sat Jan 21, 2012 8:32 pm

Thanks again Yann. Looks like I was using wrong mass :)

A very good example for physics. This capx could be useful for many projects.
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Post » Thu Feb 14, 2013 11:46 pm

@rexrainbow has made a "Gravitation" Behavior that allows for a similar effect. It will behave differently because the force is constant and not calculated based on the distance between objects or the mass of the objects. Heavier objects will not pull harder, but they will still resist being pulled as quickly due to inertia. Even though it behaves differently, it is similar and quite easy to try out.

You can find the Gravitation Behavior here:

http://www.scirra.com/forum/behavior-gravitation-for-physics-behavior_topic53035.html
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Post » Fri Feb 15, 2013 2:23 am

@Cowdozer
Post Diggers ... :(
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Post » Fri Feb 15, 2013 8:19 am

@Cowdozers

Lol! If you start a new post, you get bounced to this one.

If you raise a thread from the dead, you get called up on it.

Can't win with some people

I for one hadn't seen this thread, so thanks!
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Fri Feb 15, 2013 9:57 am

LOL, I've never been chastised for digging up an old thread! There's a first time for everything.

Anyway, this post is referenced in the FAQ, so I would argue that it's something that people are going to see even though it's an old post, and it's worthwhile to direct people to an alternate solution.
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Post » Fri Feb 15, 2013 12:09 pm

@cowdozers

I'm hungry for some issue solving :-\
I need some new posts to feed myself
Omnomnom...
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Post » Sun Jul 06, 2014 4:17 pm

This is an interesting mechanic, will try to implement.
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Post » Wed Oct 19, 2016 6:04 am

I am making a billiard kind of game and I would like to use this physics example as a "pocketing" mechanic for the balls. The thing I'm having trouble with is that the balls are circling around the hole. I would like the balls to be directly sucked into the pocket when they are overlapping it and stop in the center of it. Should I try and use and modify the black hole example in this thread (if so please help me), if not what kind of technique should I use?

- The pocket hole is in the middle of the board
- I am using Physics for moving the balls around the table.

Thank you in advance!
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