@rexrainbow has made a "Gravitation" Behavior that allows for a similar effect. It will behave differently because the force is constant and not calculated based on the distance between objects or the mass of the objects. Heavier objects will not pull harder, but they will still resist being pulled as quickly due to inertia. Even though it behaves differently, it is similar and quite easy to try out.
LOL, I've never been chastised for digging up an old thread! There's a first time for everything.
Anyway, this post is referenced in the FAQ, so I would argue that it's something that people are going to see even though it's an old post, and it's worthwhile to direct people to an alternate solution.
I am making a billiard kind of game and I would like to use this physics example as a "pocketing" mechanic for the balls. The thing I'm having trouble with is that the balls are circling around the hole. I would like the balls to be directly sucked into the pocket when they are overlapping it and stop in the center of it. Should I try and use and modify the black hole example in this thread (if so please help me), if not what kind of technique should I use?
- The pocket hole is in the middle of the board - I am using Physics for moving the balls around the table.