Black screen - Cocoonjs and XDK

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Post » Mon Aug 26, 2013 9:46 pm

how to open on 139: open the caproj and rename 142 to 139
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Post » Mon Sep 02, 2013 8:44 am

I'm revert to r139, but again have a black screen after CJs compilation. Without phisics behavior - the game looks normal, but with phisics I have a black screen...
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Post » Mon Sep 02, 2013 6:59 pm

@Ashley,

A couple of days ago I contacted Ludei with a bug report for the physics system in cocoonjs 1.4.1 - I had a bug similar to the ones reported in this thread. You see, the impression I have formed is that we are waiting for Ludei to fix their physics wrapper, so I thought the report would be useful for them. However, the reply I just received from Ludei was that they were content with their physics in cocoonjs and that the problem is still one that belongs to Scirra...

So, are we still in a catch-22 situation or could somebody shed some light on what progress is being made here? Apologies if I have missed this in another thread or I have misunderstood the current state of play with C2/Ludei, but I drew a blank when searching the forum.

Thanks.
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Post » Mon Sep 02, 2013 9:26 pm

I'd love an integrated iOS export and not depend on third parties...
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Post » Thu Sep 12, 2013 10:44 am

Hmmm.... Seams nothing changed = still black screen :-(
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Post » Thu Sep 12, 2013 7:41 pm

[QUOTE=Colludium] @Ashley,

A couple of days ago I contacted Ludei with a bug report for the physics system in cocoonjs 1.4.1 - I had a bug similar to the ones reported in this thread. You see, the impression I have formed is that we are waiting for Ludei to fix their physics wrapper, so I thought the report would be useful for them. However, the reply I just received from Ludei was that they were content with their physics in cocoonjs and that the problem is still one that belongs to Scirra...

So, are we still in a catch-22 situation or could somebody shed some light on what progress is being made here? Apologies if I have missed this in another thread or I have misunderstood the current state of play with C2/Ludei, but I drew a blank when searching the forum.

Thanks.[/QUOTE] We are on the losing end, CocoonJS also supports other two engines and they can forget about one(SC2) if the other two work, or even worse, if those have a bigger userbase...
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Post » Tue Oct 22, 2013 7:23 am

Now with the release off CocoonJS 1.4.4.
C2 still cant use the physics engine

Is this a Ludei thing or C2 ?

cheers
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Post » Sat Dec 07, 2013 1:07 pm

It still is not solved with 1.4.6 of cocoonjs launcher.
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