I am trying to publish a game through Cordova / CocoonJS for IOS by following those instructions:
https://www.scirra.com/blog/154/evolvin ... rt-options
https://www.scirra.com/tutorials/71/how ... h-phonegap
In CocoonJS I am using Webview-based platforms (not Canvas+ since it is a non-browser wrapper),
so I chose Webview+ or System Webview.
However I always get a black screen after the launch image on my real device (IOS 8) with no error in xcode console whatsoever.
Actually the last lines I see are:
IDTK_LOG_INFO: [IDTK] Invoked in ludei::framework::ServiceRegistry::registerService line 93: Registering service: SplashService, version: jenkins-2.1.1_cocoon_services_Splashes-51-0-gd59ddd4
2015-02-23 19:48:35.846 FSR [823:221723] Ludei CocoonJS: Using WKWebView
IDTK_LOG_INFO: [IDTK] Invoked in void ludei::gui::IOSWebView::loadURL line 119: loadURL: file:///private/var/mobile/Containers/Bundle/Application/43A75F62-16D7-4C27-840F-C4B2E0377FAB/FSR.app/game/index.html
2015-02-23 19:48:39.254 FSR[823:221723] Ludei CocoonJS: Using WKWebView
The only thing I noticed so far is that there is no cordova.js file in the export folder. I know Phonegap creates one automatically (when I try to publish the game via phone gap it works, but the performance is terrible). Could that be the issue?
Have anybody else experienced this?
*** UPDATE: I created a post at Ludei Cocoon Forum as well: http://support.ludei.com/hc/communities/public/questions/201890379-Black-Screen-on-C2-Export-Cordova-IOS-Webview- ***