Black screen on iPad 3 with CocoonJS

Discussion and feedback on Construct 2

Post » Wed Jan 30, 2013 5:18 pm

Hey guys! Anyone else having problems with iPad 3, CocoonJS and C2?

I'm getting a black screen showing only the FPS debug console, no matter what the project I'm exporting. I've tried the native resolution 2048 x 1536 with and without fullscreen set to scale and also 1024 x 768 with and without scaling with no luck. I'm using a personal license release 116 (64 bit).

The CocoonJS log:

Exception evaluating JavaScript: DOM Exception 8. Calling appendChild with null value.
Not implemented createElement: screencanvas
Evaluate Javascript from file c2runtime.js
Updated screen size: 1024 768

This happens with every project of mine and also when using this FPS-test capx I found: http://www.scirra.com/forum/major-ipad-performance-problem-using-landscape_topic56928.html

The same projects work flawlessly with iPhone 4 and CocoonJS.

Anyone got any ideas? robotecollective2013-01-30 17:20:12
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Post » Wed Jan 30, 2013 6:23 pm

weird i have only tested it with ipad 2 my game and got also approved from the appstore.
That would be a nightmare for my release too if its not working on ipad3
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Post » Wed Jan 30, 2013 7:22 pm

Are you sure you've got the latest version of the CocoonJS launcher? Ludei added screencanvas recently, but the error says it's missing.
Scirra Founder
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Post » Wed Jan 30, 2013 7:26 pm

Hmm. Now that you asked, it may be an older version on the iPad. I'll have to check that. Thank you for the quick reply!
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Post » Thu Jan 31, 2013 10:17 am

Okay, I updated the CocoonJS app and now everything works like a charm.
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