BlackBerry 10 and Construct 2

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Post » Wed Dec 05, 2012 1:55 am

[QUOTE=WaterlooErik] One last note, I pulled the failing BrickBreaker sample from http://supportforums.blackberry.com/t5/Web-and-WebWorks-Development/TEXT-object-cause-black-screen-after-OS-2-1-0-1032/td-p/1938303 and packaged/deployed to my PlayBook (2.1.0.1088) and definitely saw some issues (and some potential issues):
* As I was playing, the rendered area kept growing larger. Not sure if that was intentional.
* After playing for ~20 seconds, the screen went black.

The timing of the screen going black appears related to the growing play area. I did not come across any large volume increase though (it was always around 50% volume.)

That being said, I clicked through / failed a few times without any issues beyond the growing play area / eventual black screen.

Are these the issues in question?[/QUOTE]

By my test months ago,
the text with webgl-on is sufficient to make screen black.
It's great to hear that they'll be ok now.

The story about growing paly area is here:

When I was making Brick Breaker for testing if playbook's performance is good enough for ACT,
I tried many ways to figure out why it always turned into black screen,
then I found that when I choose "Letterbox Integer Scale" mode, it showed with smaller size and worked.
(WebGL is On)

Therefore, I made the growing-area to make sure if it's screen size problem.
The result is, if the screen size just fit Playbooks's screen size, it crashed to black screen.

At first, I thought it's screen size issue,
after more tests, I found if I turned WebGL off, the growing area wouldn't crash anything.

Moreover, if I removed text object, it worked with WebGL too.


For study reason, I'd show you this:

Monday Morning Escape
http://appworld.blackberry.com/webstore/content/17842944/?lang=en

It's my first playbook game after BrickBreaker testing.
Actually speaking, I want this game published at first, but it turned into black screen too.
I removed all text objects to fix the black screen issue,
but it wouldn't be a game without hints and story-telling.

After BrickBreaker testing, I simply turn WebGL Off in Monday Morning Escape project,
then it amazingly worked.

That's why I think it's not screen area issue and surely is WebGL problem.
I don't know if something fixed or not in these months.
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Post » Wed Dec 05, 2012 5:20 pm

Thanks for that extra information; seems there is more to the issue than just Text objects. The BrickBreaker sample did still result in the black screen on the latest PlayBook, but I'll use the above as a basis for more testing.
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Post » Mon Dec 10, 2012 8:57 pm

Because the Port-a-Thon came up in this thread, I just wanted to point out that the <canvas> issue which affects the current public BB10 release should be resolved in tomorrow's (Dec. 11th) Gold SDK/OS releases.

On top of that, approvals for resubmitted apps (to still count towards Port-a-Thon rewards) have been extended to December 23rd. This is only valid for those apps originally submitted during the Nov. Port-a-Thon.

Best recommendation for any affected developers would be to repackage/test with tomorrow's released tools, and then submit as they're able. With the extended approval deadline, hopefully this gives some breathing room with the new tools.

Ashley, this would also likely be the best route for your BlackBerry 10 testing as a number of rendering changes have been implemented.
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Post » Tue Dec 11, 2012 1:22 am

@Because the Port-a-Thon came up in this thread, I just wanted to point out that the <canvas> issue which affects the current public BB10 release should be resolved in tomorrow's (Dec. 11th) Gold SDK/OS releases.

THANK YOU! Finally I can publish my games. I've been waiting for a fix.
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Post » Wed Dec 12, 2012 4:26 am

today released SDK 1.0.4.5 i hope there will be no more black screens!
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Post » Wed Dec 12, 2012 2:29 pm

It's still glitchy and crashes a lot in the latest update, let's hope it's updated again soon.
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Post » Thu Dec 13, 2012 12:56 am

@Ashley can give us an example for this crash bug? So, we can prevent this in next development

@WaterlooErik want to ask, how about Scoreloop integration with HTML5 Games (WebWorks) today? I hear that Scoreloop is owned by RIM now, so i think Scoreloop is the best API for implement Leaderboard, Achievement, and many similar game system on BlackBerry 10. :)

Beside that, there is awesome similar plugin like Scoreloop called Clay.io from @Austin

@Austin how about Clay.io integration with BlackBerry 10 games? Is there a plan for implement this?
Enlik Tjioe
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Post » Fri Dec 14, 2012 4:39 pm

Regarding <canvas> applications, the initial issue itself was resolved with the Gold SDK; this was related to <canvas> applications rendering black. At the same time, a new GL rendered was implemented in this release and there are some outstanding issues.

One of the main issues right now appear to be related to the use of non-power-of-two images that may be causing buffer over/underruns in addition to some skewed graphics. I'm running some tests today and will be raising these issues with our dev teams.

Overall, this release was a step forward but there is still some work to be done on the GL renderer implementation. If anyone comes across any issues, by all means let me know as much as you can regarding the cause/use-case and I'll test/escalate.

@Kenli: Regarding Scoreloop, it's on the radar but I'm not sure about a date. This is one of our biggest outstanding asks (and a common one from the community) so know that we are pushing to make this available.

@Austin: I'll admit that I'm not familiar with Clay.io, but I'll give it a look. If you do have any intent to port over to BlackBerry 10, let me know and I'll do my best to provide what support I can.
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Post » Fri Dec 14, 2012 5:08 pm

I'm having this problem of skewed graphics when I switched the webGL to ON on the properties.

Transparencies,no additive blend mode and no tiled background in webGL set to OFF
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Post » Sat Dec 15, 2012 7:35 am

@WaterlooErik very nice respond! :)
Anyway Mr. Erik, you can discuss with Mr. @austin in this specific thread about Clay.io plugin (Leaderboard and Achievement).

http://www.scirra.com/forum/topic54357_post374223.html#374223
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