BlackMoon Design Html5 Gamedev Log

Show us your completed creations made in Construct 2

Post » Tue Jan 24, 2017 10:54 pm

Hi there. My name is Robert and I run a indie games studio called BlackMoon Design.
We've been around for few years and we've been using Construct2 since 2013.
I've figured out I'll finally do some introduction post and than update it with all the things we do in BlackMoon.

There are three reasons behind this post. First is to document and showcase our games. Second reason is to motive us to work a bit harder on the games (since once they are announced or shown to the public it would give us some incentive to finish them faster). Third reasons, the most important, is to help people understand how cool and satisfying Html5 game development with Construct2 could be (not to mention financially rewarding as well).

Let me do some introductions first. The studio is made by 6 guys. Karol (https://twitter.com/elparole) and Pawel (https://twitter.com/PKrawczynski88) are the two main developers (using C2 of course). There are also Kacper (https://twitter.com/kacperweiland) and Andrzej (https://twitter.com/end3r) - two developers that work with us most of the time, but have their share of independence. Michal (https://twitter.com/stalomir) is a super creative graphic designer. And finally, yours trully - http://twitter.com/blackmoondev - I do art, animation and business development (also known as running the circus;).

We are based in Poznan, Poland.

So far we've made around 80 Html5 games together - most of them (67 to be exact) are here if you would like to check them out - http://m.blackmoondev.com

Although we do other things as well (such as PC game development or occasional graphical gigs) - Html5 browser games are our primary source of income. I guess that makes us full-time indie Html5 game developers:)

Ok - so the introduction is made. Looking forward to post about new games that we would create!
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Post » Wed Jan 25, 2017 3:53 am

Hey, guys. I tried a few of these. I found the little archer game pretty addictive and the pirate kid one. With the little archer not sure what you're supposed to do later to avoid or kill the enemies as on the second horse they all show up on top (outside screen and always kill you.)
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Post » Wed Jan 25, 2017 9:56 am

AmpedRobot wrote:With the little archer not sure what you're supposed to do later to avoid or kill the enemies as on the second horse they all show up on top (outside screen and always kill you.)


I think you've just found a bug:). We are in the process of going through the games and doing some heavy updating, polishing and bugfixing. Thanks for bringing this up:)
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Post » Wed Jan 25, 2017 11:54 am

Long-time fan of your work! What's on the agenda for 2017 and beyond?
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Post » Wed Jan 25, 2017 1:15 pm

True Valhalla wrote:Long-time fan of your work! What's on the agenda for 2017 and beyond?


A lot is going on actually for everyone involved. Personally I'm working on improving my older games with some extra polish thats always welcome as I want them to stay relevant for years to come - as far as I know others in studio are considering doing the same. Past 6 months I was working exclusively on deckbuilder game for steam with @blackmoondev. It will continue on this year and is coming up nicely after few iterations on prototype, but I want to throw in some extra time to create few more small games this year too as a way to blow off some "steam" and just have fun with smaller concepts.
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Post » Wed Jan 25, 2017 2:30 pm

True Valhalla wrote:Long-time fan of your work! What's on the agenda for 2017 and beyond?


Likewise, likewise:)

2017 is looking really good. Like @PKrawczynski said - we're using the money from Html5 to fuel development of a bigger, more mature series of games. And pushing development of quick, smaller games at the same time. And working on multiple deals we already have for the games form the catalog. And trying to advocate and evangelize the Html5 development a bit at the same time (cause I feel it's undervalued quite heavily).

As for the near future - I'll be coming to GDC in San Francisco in February. Any chance of meeting you there?
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Post » Sat Jan 28, 2017 12:22 am

So - there was the Global Game Jam last weekend. I was organizing the site in my home city, Poznan, but were able to jam as well.
I've made a silly little game called "Magical Kawaii Cyborg Girl" which you can play here : http://jamgames.blackmoondev.com/kawaiicyborggirl/

That's actually the first game I've coded myself in C2. Huge parts of the graphics were done by my daughter who was jamming hard the whole 48h (she's 13).

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At the same jam Karol created cool logic game for two players - check it out at http://rc.blackmoondev.com/kf/eh/index.html

If you haven't yet - I encourage you to join Global Game Jam next year. (or any other game jam for that matter)
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Post » Mon Feb 20, 2017 2:07 pm

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Hey there - who's coming to San Francisco for the GDC this year? Let me know if you would like to meet and talk how cool Construct is over a beer:)
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Post » Tue Apr 04, 2017 7:11 am

So - we've made a new game in Construct2:)

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It's called "Julia's Food Truck" and it's a time management - puzzle kind of game where you have to quickly create burgers based on customers orders.

You can play the game here : http://julia.blackmoondevgames.com/games/julia/

Or just check the quick video from the game here: https://www.youtube.com/watch?v=h0v174z78Zw

As usual, all the feedback is welcome:)
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Post » Tue Jun 20, 2017 6:49 pm

@blackmoondev tried some of your games and they are kind of cool. Do you have plans to publish them under Android also?
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