Blank Event

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An educational game for Fill in the Blanks. An easy to use template for developers to build larger games
  • Which situation should I use Blank Events?

    What is the advantage of it?

  • You can use a blank event instead of 'System: Every tick'. The advantage is you save yourself a few clicks :)

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/blank1.PNG" border="0" />

    is the same as

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/blank2.PNG" border="0" />

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  • Oh!

    Thank you friend! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • <img src="http://blackhornettechnologies.com/Construct2Stuff/BlankEventSample.jpg" border="0" />

    Blanks can be used if you need several steps in the same event. Here I set up ProjectileAngle, then alter it based on some limits, and once it's validated, I use a blank event to keep going.

    I also like to use blanks just to break up long events, so it's easier to group things together and see the logic more easily/cleanly.

    I also use them if I want to make some local variables, where the alternative would be globals.

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