Blank screen when I launch game in cocoonjs [r90]

Bugs will be moved here once resolved.

Post » Mon Jun 18, 2012 9:50 am

I had a black screen with 5fps up the top but I could hear the music, I had assumed it was because I was testing something inappropriately big for my old Android 2.x HTC phone. That's a good question actually, is there anything about Construct 2 that will make it incompatible with any older Android OS?
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Post » Wed Jun 20, 2012 5:58 pm

Hi there, just bought Construct(yay!) and have the same problem using the cocoonjs launcher ;/
Can somebody help me?
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Post » Wed Jun 20, 2012 7:53 pm

The problem seemed to be the facebook plugin I was using, after Ive deleted it from my preject it executed.
However, Im experiencing problems with the letterbox scale mode and the game is running in portrait mode instead of landscape.

Edit: Just to say Ive solved the bug by forcing Landscape mode inside cocoonjs launcher options.sheepy2012-06-20 20:42:51
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Post » Sat Jun 23, 2012 6:15 pm

HAH this helped me a lot! Thanks @sheepy

It was the old third party plugin named TouchMouse causing all my troubles (either that or the new appmobi plugin but I don't think it's the appmobi one)
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Post » Sun Jun 24, 2012 4:53 pm

glad to help @wronghands :}

cocoonjs is really a gift from heaven, even without tileable sprites, running my game at 30fps is awesome


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Post » Sat Nov 17, 2012 8:57 am

Just to ad this here:

I had a white layout in a game exported with cocoonjs. There was a huge image included like 2000x2000. I shrank it and the problem was solved. So keep always aware of the supported image size.
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Post » Fri Feb 22, 2013 6:10 pm

Yeah, I have found that this problem and many others seems to occur when you break the limits of your target hardware. Images too big, too many images, general memory consumption. Sprite sheets seem to have helped a lot...

as a side note I hope to get involved in the forums again, its been a while but a two year old son will do that :D
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