B.LAST - The foretold big update!

Chat about anything not covered in these forums, but keep it civil!

Post » Sun Sep 14, 2014 8:23 pm

I promised a big update, so here goes nothing.

Current version: B.LAST.v.a.3470
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Development Stage: Finalizing the game mechanics.

New Stuff: new character design, level maker, B.LAST B.ALL 2 player mode, tons of bug fixes, improved FPS, new gameplay features

Animated GIFS:
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More: http://imgur.com/a/E2pvZ#kGdEmhv


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VIDEO: ---8 minutes of the in game level maker (For 2 player B.LAST B.ALL game mode(competitive) (done prior to the new character design, needs updating))

http://youtu.be/8X5l-VIG-t4

---Some good video of the new character look:

http://youtu.be/CkWihjt0yOA

ALSO look for B.LAST here:

Dev Log: http://forums.tigsource.com/index.php?t ... msg1059196

And over here:
http://www.reddit.com/r/indiegames
http://www.reddit.com/r/construct2

A website, facebook page & another HUGE ANNOUNCEMENT will be coming within the next couple of weeks. Upvote me, like me, & talk to me people. I need the feedback, and it motivates the hell out of me to know that somebody will play this game someday.

"Be excellent to each other." - Lincoln
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Post » Mon Sep 15, 2014 10:32 am

Wow this is a big game, remind me of FEZ style.
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Post » Fri Sep 19, 2014 3:28 pm

@A0Nasser Hopefully, it's going to be huge. I like the sense of exploration in old school adventure games. If I do it right, it will capture that feeling.
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Post » Sat Sep 20, 2014 12:25 am

Are you using Spriter for the animations?
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Post » Sat Sep 20, 2014 6:28 pm

@A0Nasser - Only for some enemy animations. Why do you ask?
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Post » Sun Sep 21, 2014 2:06 am

I want to know what popular software users use with their animations.
I don't see Spriter as easy software.
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Post » Sun Sep 21, 2014 3:05 am

Spriter is not too difficult. I haven't really dug into what it can do yet. The biggest problem I had early on was devising a way to skin my enemies with the spriter animation. Once I got that sorted, it was fairly easy.
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