Bleak Fortress !

Show us your works in progress and request feedback

Post » Fri Mar 21, 2014 1:39 am

Hi everyone,

I would like to share the actual state of my project: BLEAK FORTRESS.

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INTRODUCTION

Bleak Fortress is a retro survival stealth platformer inspired from Metroid, Metal Gear Solid and BlackThorne (an old blizzard entertainment game).

STORY SUMMARY

(Will be more elaborated later...)

You are Ryan, an agent from a rebel secret group division.

"All we see from here, is darkness. We have been doomed with nothing left except fear and dispair. We are in 2503, the New Order forces have taken down everything, they taken our homes, our lives. I tried to stop them but got arrested and been thrown in a cell very deep in a fortress. I don't know where i am, how to get out of there. But one thing is sure i must stop them no matter what!"
- Ryan Grimmjack

Basically, you must find your way out of the fortress. This will also include side objectives.

PLANNED FEATURES

- Cross-platform: Win32, MacOS, Linux.
- Available in French and English.
- DRM-Free.
- Gamepad and keyboard support.
- Retro art style game.
- Progressive story with an bit of humour.
- "Old-school" survival inventory management.
- Open format with possibility of creating your own scenarios and levels with Tiled.
- More than 100 levels, non-linear progression with mission objectives.
- Try many different approach to complete your objectives.
- Many objects and weapons to find in order to progress in the game.
- Hide yourself in shadow to avoid conflicts or ennemy fire.
- Hi-jack terminals in order to open new paths of exploration, obtain tactical critical data for your mission or simply to disable security device in order to progress in the game.
- Sequel to the story planned as a DLC with new content, graphics, etc.

AVAILABILITY

I don't want to advance myself yet but the engine is almost finished. (Around 75% ...)

A kickstarter will fellow in May-June. Hopefully this look interesting to any of you :-) If you have any questions or feedback they are very welcome!

Website should be up soon!

Thanks for your interest and your support!
Last edited by Rushino on Fri Mar 21, 2014 1:52 am, edited 1 time in total.
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Post » Fri Mar 21, 2014 1:43 am

Screen shots look awesome!

I'm a huge Metroid fan and it makes me really happy to see someone reference a Blizzard game that's not Diablo or Starcraft!

Blackthorne was one of my favorite SNES games. Can't wait to see more!
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Post » Fri Mar 21, 2014 1:55 am

BigKid Icarus wrote:Screen shots look awesome!

I'm a huge Metroid fan and it makes me really happy to see someone reference a Blizzard game that's not Diablo or Starcraft!

Blackthorne was one of my favorite SNES games. Can't wait to see more!


Thanks for your comments! :-) Blackthorne was also one of my favorite SNES games. Expect the same kind of combat system along with the same kind of ambiance. This is basically what i want to bring on.
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Post » Fri Mar 21, 2014 2:05 am

This really looks promising! Cool graphix!
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Post » Fri Mar 21, 2014 6:30 am

Nice gfx :)
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Post » Fri Mar 21, 2014 11:04 am

Looking very good! Any chance we get a demo level or sth like that? Or a gameplay video at the very least?
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Post » Fri Mar 21, 2014 2:28 pm

Windwalker wrote:Looking very good! Any chance we get a demo level or sth like that? Or a gameplay video at the very least?


Yes. Expect something in a week or two. I just have few graphics to integrate first with inventory, tablet integration and it will be done. Obviously there will be some features not there such ennemies and terminal pirating. But the training scenario is very playable up to a few levels since this is only a prototype.
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Post » Sun Apr 13, 2014 7:06 pm

Sorry for the delay. I wanted to release my website about the project first before releasing any prototype or demo and it take a lots of my time. Stay tuned! I will update this thread when available. Thanks for your support!
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Post » Mon Apr 14, 2014 1:55 am

Wow sweet artwork. This looks really nice. Are you making that artwork yourself Rushino? Can I ask, are you planning to make the whole game in C2?

I will totally follow this, and would probably donate to your kickstarter.. looks v interesting.
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Post » Mon Apr 14, 2014 3:41 am

Looks really promising and definitely commercial quality. You should consider porting this to the Ouya ;)
Keep it up!
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