Blip like in FnaF Menu

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Post » Thu Feb 25, 2016 9:32 am

How do I do a sound effect if the mouse cursor is at text not looping?
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Post » Fri Feb 26, 2016 9:24 am

Hey puck pao, :)

If I understand correctly, whenever you roll your mouse pointer over a menu item, like "Start" or "Options", you want a "blip" feedback sound to play once, without looping or continuously triggering every tick (the machine gun effect).

You can probably achieve this by adding the System > "Trigger once while true" condition to the mouse over event.

So you would get the following:

Event:
  • Mouse is over object menuItem.
  • Trigger once while true.
Actions:
  • Play sound "Blip"

This will trigger once when the mouse first moves onto a menu item, but it won't trigger again, until you move off the item and then back on again.

You can read more about the "Trigger once while true" condition in the Construct manual at the link below.
https://www.scirra.com/tutorials/292/gu ... t-features

Hope that helps out. :)
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Post » Sat Feb 27, 2016 8:18 am

Thanks for the reply it really helps me.
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