Blitz Breaker - OUT NOW ON STEAM / ITCH.IO / HUMBLE STORE

Show us your works in progress and request feedback

Post » Tue Mar 17, 2015 4:36 am

Also, if you guys wanna try the game on the Windows Store you can do soooo....


Here: http://apps.microsoft.com/windows/en-us/app/blitz-breaker-alpha/d3d9e6f1-caa8-44c3-b661-334155f6e069
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Post » Tue Mar 17, 2015 8:09 pm

Looks awesome, congrats :D
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Post » Wed Apr 01, 2015 1:50 am

@katzin Thanks!

Just finished my days off, so back to work on this. Lots to do.

The guys over at appspy/pocket gamer did a preview of the game a couple days ago. He's pretty psyched about it so I was thrilled about that!

https://www.youtube.com/watch?v=1xGBbvUv_vw
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Post » Thu Apr 09, 2015 7:45 pm

Been crunching away, getting the next builds ready to show off. Here's a couple new things:

It wasn't really obvious what coins did, so I made it more obvious:
Image


Also, since water changes your gravity (cause water, duh). This gives you the amazing ability to wall jump! Gives some great new challenges as well:
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Post » Fri Apr 10, 2015 3:22 pm

Wow this is a really great project. Best of luck.
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Post » Mon Apr 13, 2015 4:33 pm

@Ethan Thank you very much! Glad you like it.

I got a new build up on itch and gamejolt.

http://boncho-games.itch.io/blitz-breaker-alpha
http://gamejolt.com/games/platformer/bl ... pha/48677/

Includes the new and changed features:

- Area 2-1 has been added, another 12 levels
- New menu system, makes more sense on PC
- Context sensitive death messages
- Various optimizations
- Made earlier level goals a bit more fair
- Some new animations
- Various other changes that I can't really


Anyways, give it a playthrough and lemme know what you think. This is currently the 'contest' build, as I aim to enter this in a few contests + showcases.

Thanks everybody!
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Post » Sat Apr 25, 2015 4:49 am

How are you beautiful people doing?

Lookie, I implemented some simple water and splash animations.

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Post » Fri May 01, 2015 6:07 pm

Feature update:

I'm working on implementing alternate heads/hats/sombreros/whatever as unlockables. It's purely cosmetic, won't change the gameplay at all aside from looking awesome. Here is a skull as an example:

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What I plan on making for the next major build:

Skull (done)
Wolf
Fiesta/Sombrero
Chicken
Octopus - Secret reward after the second boss

But I plan on adding quite a few in the release version. Open to suggestions if you got any.
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Post » Fri May 01, 2015 6:14 pm

I dig that idea @blekdar The skull looks great! :D Looking forward to the other 'hats'
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Post » Sat May 02, 2015 4:33 pm

New bug fixing build out, have a look:

http://boncho-games.itch.io/blitz-breaker-alpha

Quick list of fixes:

- Fixed an issue with the character shooting out of the screen
- Fixed an issue with conveyor belts not registering properly
- Changed collision movement when hit from the side, character no longer bounces off, but hangs in the air for a brief moment (thank you Chaotic Heart for this one)
- Tweaked the difficulty on a few stages (ie. Mish Masher 9000 now has enough coins to complete the level when rushed through, thank you FloatingCoder on that one)
- Changed a few level layouts (ie. Robot's First Maze now showcases how the dissolving platforms work, thank you johnguydude)
- Fixed a game ending bug when you pressed space on the results page (thanks again johnguydude). For now the space key does nothing, but will be added again in later versions
- Sort of fixed a camera issue where if you went up during a downwards screen transition the camera didn't move back up. If the camera is not overlapping the area Blitz is in, it does correct itself, it just looks a little odd at the moment.

I'm very thankful that you guys are playing it and posting your feedback and crits, so keep at it!

Oh, and to cap it off. Here's the chicken head doing battle against a robot octopus.

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I'm also working on improving the font, as I hear about it somewhat often.

Cheers!
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