Blitz Breaker - OUT NOW ON STEAM / ITCH.IO / HUMBLE STORE

Show us your works in progress and request feedback

Post » Fri May 08, 2015 8:07 pm

Time for a couple images.

Redid the font to make it look better, and more readable. Added some basic keyboard prompts to the in game menus. It's temporary, but it'll do for now. Also improved the title screen a bit, added a non-boring background.

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Post » Sat May 09, 2015 9:52 am

Man, simply love the Zx style graphics.
Thumb up.
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Post » Wed May 27, 2015 7:35 pm

Thanks @hr78 !

I'm back, and here is the current version of the character/head select screen.

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First 8 heads are made (1 not shown).
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Post » Thu May 28, 2015 11:17 pm

uh looks great :D really awesome keep it going :D
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Post » Thu May 28, 2015 11:20 pm

Fantastic work! One suggestion - make the outline weight of your font match that of your graphics.
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Post » Sat Jun 06, 2015 2:45 pm

Thanks guys! Yeah I guess the text weighting looks a little off compared to the character portraits. This is mainly because the character portraits are up-scaled version of the character sprites, so they weight is a little heavier than during gameplay. I don't know if I'm going to look at changing that too much, as it would change the look of the character sprites vs the character sprites, but I might toy with it a bit. Thanks for the crit!

I made up a new little victory screen upon completing a section of levels, to smooth out the transition a bit.

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Post » Tue Jun 09, 2015 12:49 pm

I like the shaky end level summary as if there was a trembling sound fx.
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Post » Wed Jun 10, 2015 9:37 pm

Hey guys!

There's a new itch.io page with the more 'official' demo! You can check it out here: http://bonchogames.com/blitzbreaker

This gives a fairly accurate idea of what the final game will be like, plus it finally has full keyboard + gamepad controls. I did end up scaling back the amount of content (first world) but I believe this will be more beneficial going forward. I would still love testers for the remaining content as I make so if you want in on it please let me know (I may be looking for android testers too, as I may have finally got it working properly)

Anyways, that's it for now. Cheers!

@alextro Thanks! Not so much trembling but there are some good sounds to go with it.
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Post » Tue Jul 07, 2015 5:26 pm

I'm still here.

SO! I have been adding new mechanics (I try to introduce one every block of levels, to help keep things interesting). For the current block I'm working on it's short ranged portals!

I was able to crunch it out on the first day and functionality-wise it workded great. Looked like this:

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But it was feeling a bit off, so, with some advice from some other devs, changed up the portal colors to match and added a small detail path to further indicate where the portals led and voila!

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And now I very much like how this looks + feels.

I also forgot to post the final look at the second boss!

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I was super pumped that I completed it (plus the music is super rad). Now onto completed the third world + boss (I'm planning four total), and to submit the current build to Fantastic Arcade. Cheers!
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Post » Sun Jul 12, 2015 5:48 pm

Speaking of new mechanics, missile launchers and their missiles are all done art-wise! Here is a level section with them:

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Now, I won't say this is a hard level (there's gonna be much harder ones), but this isn't exactly an easy level.

I also got a mailing list set up to, if you wanna sign up for it you can here: http://eepurl.com/bs20_P

I'm working on a newer trailer to show off the improved gameplay + art, and for some showcases coming up, will pose once it's ready to go.
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