Blitz Breaker - OUT NOW ON STEAM / ITCH.IO / HUMBLE STORE

Show us your works in progress and request feedback

Post » Sat Aug 22, 2015 3:49 pm

Alright, so I briefly touched on this earlier on, but implementation has started. For the pc (and maybe future potential console release =O), got some arcade style cabinet art added to help fill up the screen.

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Don't worry, you can turn this off if you don't like it, but I definitely feel that it fills the blank space quite nicely. The art is done by http://coffeedaydreams.tumblr.com/, and she did a wonderful job.

I'm planning on having about 4-5 options, have about 2 done so far. Looking for a couple other artists to help out, hit me up if you know anyone. Cheers!
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Post » Sat Aug 22, 2015 4:50 pm

Looking great.
I really like how you created GIFs out of individual gameplay elements.
The game evolved a lot since the first post.
Congrats!
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Post » Sat Aug 29, 2015 3:41 pm

Couple shots for this week. New head feature Fat Bard, the guys doing Blitz's music and sfx:

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And a quick teaser of the 3rd boss, TESS. Managed to get this boss going relatively quickly, was awesome:

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Things are going pretty smoothly, working on the 4th (and final) World now, and it's almost 50% done. Have a great weekend everyone!
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Post » Sat Sep 19, 2015 2:42 pm

Got some even more wicked cabinet art done up by the wicked talented Nightmare Bruce http://nightmare-bruce.tumblr.com/

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That brings the current count up to 3, I'll probably end up doing a more minimalist one to round it out and call it there.

In other news, if all goes well you can expect a new version of the demo within the next couple weeks. It will include the new cabinet art, some tweaks to the game (all minor). This should coincide with the launch of the green light campaign soon after (yaaaaaaaaay!)

Progress is going pretty well, lots of tweaking and level design, content wise it's probably roughly 75-80% done now? That sounds right.

Also have a few new heads done up, will probably show off a few in the near future. Cheers guys and have a great weekend!
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Post » Wed Oct 21, 2015 5:27 pm

Hey guys! Long time no post, I'll show off some proper updates later but for now I thought I'd let you know that Blitz Breaker has somehow made it's way onto steam greenlight! I'll try to update a few times on it's progress (votes, comments, feedback, etc.) but as I just started I don't much info (there's been a couple crits for the fact that it's designed in portrait mode, but I'm not too worried about that)

If you want to vote you can here: http://steamcommunity.com/sharedfiles/f ... =495206909

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If you could vote and share, I'd super appreciate it. If not, it's all good. You guys all have a great day now. Cheers.
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Post » Thu Oct 22, 2015 2:30 pm

Well, day 1 on greenlight was pretty good overall actually. Feedback was generally very positive (minus a few negative comments based on the whole mobile game stigma) and if we look here:

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We can see some progress was made. This is just less than a full day on greenlight, and the votes have been split right down the middle. I don't mind, it is beating the top 50 average in terms of vote percentage, so that's cool. I'm gonna do up some press emails and send them away to several websites, and some streamers may be picking up the demo in the near future.

In a few more days I'll update you guys again, thanks for the support. Cheers!
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Post » Thu Oct 22, 2015 3:10 pm

@blekdar Thanks for posting your stats! Incredibly helpful to see behind the scenes. Especially since I plan on doing the same one day :)
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Post » Thu Oct 22, 2015 3:24 pm

The game looks great!
~Upvoted :D
Eat ALL THE BACON!
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Post » Sat Oct 24, 2015 4:25 pm

Thanks @antares330

Yeah @bclikesyou, some of the info I have is interesting, as if compares your stats to the current top 100, which is both encouraging and discouraging at the same time. I may go into more detail later but for now I'd like to focus on the trailer (yay!)

I figured I'd post the trailer here as well. I'm actually pretty happy with how it came out.

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Sent out a buuuuuuuuuunch of emails yesterday, hoping a few will bite, but we'll see. Anyways that's all I got for now, will update again soon. Let me know what you think, and have a great weekend!
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Post » Wed Oct 28, 2015 12:44 am

Minor update, the demo is now up on the scirra arcade, which you can play here: https://www.scirra.com/arcade/action-ga ... -demo-3167
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