Blitz Breaker - OUT NOW ON STEAM / ITCH.IO / HUMBLE STORE

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Post » Fri Oct 30, 2015 4:49 pm

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So that's pretty cool eh? Thank you to everyone who voted, shared, gave feedback.

Time to get some serious work done, they say the last 10% is the longest portion.
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Post » Fri Oct 30, 2015 5:54 pm

Congratulations ! and good luck
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Post » Wed Nov 11, 2015 2:03 am

So, some good news! Got the coming soon page up on Steam now. You can click on this pic to check it out:

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Figured it was a good idea to get it up ASAP, get some people to add it to their wishlist + draw some more attention. Current release date is set for January 19, so we'll see how well that works out.
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Post » Thu Nov 12, 2015 9:01 am

Hey ! Just seen an article about the game (in french, here https://www.indiemag.fr/news/blitz-brea ... ate-sortie ) and thought : "Hey ! I know that game ! It was on the construct forum !"

So... Congrats, I guess ! :) :)
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Post » Sat Nov 14, 2015 5:12 pm

Thanks @regisRquoi! The guys over at indiemag have been very kind to me, they really dig the game.

This is the Doom bot. You travel in it by becoming a giant fist.

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To be honest though I can't think of a better method of travel.
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Post » Tue Jan 12, 2016 5:27 pm

Alright, so I guess it's announcement time eh? After lots of little bug fixes, deciding which version of nw.js to use which may or may not have steam achievement capabilities, etc., final release date is February 2nd. FANFARE!

To celebrate, I did a little mock 90's game magazine ad to help announce it.

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Now comes the part where I need to distribute this to a bunch of streamers, press, etc.

Since a large part of this games exposure is going to be word of mouth, if you guys know of steamers/press who you think would be interested in playing Blitz, I have a distribute set up now: https://dodistribute.com/access/QxdLI1txTI/

Also they can always email me too: [email protected]

Cheers! Have a good one everyone!
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Post » Tue Jan 12, 2016 8:00 pm

#stoked

Been keeping an eye on this for a while now. Glad to see it all coming together.

That said, would love to hear what you decided on for nw.js & steam achievements.
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Post » Tue Jan 12, 2016 10:43 pm

Thanks @bclikesyou!

I'm gonna go with nw.js 0.13. I do want to add further updates to this in the future, and take advantage of whatever new features come out. If I read correctly all future versions of C2 will require nw.js 13 for the export I think? (maybe @ashley can verify that).

So I'd rather go with the version that is going to work better long term, and add achievements once they're ready, than to stick to an older version and heavily restrict future updates.
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Post » Wed Jan 13, 2016 12:03 am

Yeah, from r217 onwards you can only use NW.js 0.13+.
Scirra Founder
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Post » Tue Feb 02, 2016 6:26 pm

It's out! It's out! Blitz Breaker is now out on Steam / Itch.io / Humble Store! I am so stoked!

You can check it out here: http://store.steampowered.com/app/416110/
And here: http://bonchogames.com/blitzbreaker
And here: https://www.humblebundle.com/store/p/bl ... storefront

If you guys want to help out with spreading the word, here's the main tweet: https://twitter.com/blekdar/status/694571253345050624

And a tumblr post as well: http://bonchogames.tumblr.com/post/1385 ... and-itchio

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I'll be popping in and out to let you guys know how the launch is going, the reaction has been positive so far.
Cheers everyone!
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