Blitz Breaker - OUT NOW ON STEAM / ITCH.IO / HUMBLE STORE

Show us your works in progress and request feedback

Post » Sat Mar 05, 2016 12:50 am

Hi Blekdar,

Congratulations, cool game! You write about your Steam experience? It's hard to advertising, you will reach the customers?
I'm just curious, because the game looks really good, I hope you don't mind my question :)
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Post » Sun Mar 06, 2016 7:18 pm

@mrmeteor Thanks, I'll probably do a little post mortem after I launch the mobile builds. I mean the game hasn't been exactly earth shattering in terms of sales, but I can't complain at the units + reaction.

In terms of reaching customers, I try to post regularly on twitter + tumblr shots / videos of my game, gets some people asking questions + builds interest. About a month before hand I set up an account at dodistribute.com to sort of filter a bunch of the key requests I got into one place, then proceeded to send an insane amount of keys to press / streamers / youtubers with some success here and there.

The best benefit about the steam version is that it's given me wayyyy more feedback than I have gotten previously, and has gotten quite a bit more hype looking forward to the mobile version, so I'm curious as to whether or not I can capitalize on that. I'll probably write about that afterwards, if there's anything worth writing ;)

Were there any specific questions you had about the steam process?
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