blob things

For questions about using Classic.

Post » Fri Apr 17, 2009 7:38 am

Or use some maths and sprite's displacement map?



A lot of coding, erm, eventing and wheel reinventing, but it should work; note that any displacements would have to be additive - to include effect of gravity, multiple collisions etc.
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Post » Fri Apr 17, 2009 8:02 am

I played with the distort map for this a bit, and it shouldn't be too hard.
I placed an always even that made the displacement sprite set its position to the center spoke.
Then on the map I just set up an appropriate number of rows, columns.
You can then set the x,y displacement for each row/ column to the x,y of one of the sprites on the circumference. Of course you would need a ton of spokes, and rows/ columns for it to look good.
Nice thing about this is its a distort map, the sprite can be any size, 1x1 pix even.
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Post » Fri Apr 17, 2009 10:23 am

Newest incarnation, and it's MUCH more solid:

http://dl.getdropbox.com/u/529356/Semi% ... 203000.cap

You can still break it if you try, but it takes actual effort to do so. Move it back and forth with the arrow keys.

Still not perfect, but getting better :)
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Post » Fri Apr 17, 2009 2:13 pm

oh nice, this is awesome :D
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Post » Fri Apr 17, 2009 3:16 pm

Wow awesome :D
Just add distortion map to it :D
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Post » Tue Jan 10, 2012 4:03 am

im interested to make this blobby thingy, would you tell us how to make it happen ? because the link seems to be broken (of course it is, its 3 years ago) but right now we're currently trying to make this blobby thing and already use spring force but quite frustrated about how to make the sprite following the physic condition (blob / jelly behaviour) , thanks and sorry for the necro-ing the thread ;)
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