Blobber Animation doll

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Post » Wed Feb 25, 2009 11:40 pm

this is my new character animation system for blobber, im completley redoing the engine, cause lets face it, the old one was a steaming pile of impossible to understand sh*t.

everything is drag and drop

right click rotates guns, 1,2 and 3 changes the hand's animation

i think thats it

here you go
http://willhostforfood.com/?Action=down ... leid=56689
plz download and comment!!!
thnx you
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Post » Thu Feb 26, 2009 12:46 am

nice, envy your eventing skills. but y thers no cap?
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Post » Thu Feb 26, 2009 12:59 am

ill post it when its a lil neater, thats the reason for the exe XD

didnt want to get bashed by someone for my messy code like i always do :lol:

itll be usefull when its easy to read.
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Post » Thu Feb 26, 2009 10:38 am

cool. I`m making this meroid: alpha hatch game, and reversed cinematicts movement could be perferct for it. altho i`m not that grate with advanced math. So when you be prepering presentational version of your blobber could you include moving animation and make code understandable for a monkey?

ps. sry writing on my laptop.
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Post » Thu Feb 26, 2009 12:34 pm

thats why i posted an exe :D

be warned that rigging it is a bit complicated, and its not the greatest thing to use for legs because of this (see how complicated my walker was?) but it is great for arms since they can hold a gun in a realistic way, not sure about how it would work with samus tho? since her second arm segment is a gun.

anyways watch this thread tonight, ill be posting it around that time
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Post » Sat Feb 28, 2009 12:04 am

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Post » Sun Mar 01, 2009 5:32 pm

I will admint once again: "the effect is fantastic!". Altho it`s so complex i cant understand it :<
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Post » Sun Mar 01, 2009 7:11 pm

the slime effect?
its so easy :P

check the effects in the slime layer and the slime object image then youll understand
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Post » Sun Mar 01, 2009 8:34 pm

[quote="vanderjr5":18vad8jo]the slime effect?
its so easy :P

check the effects in the slime layer and the slime object image then youll understand[/quote:18vad8jo]
True, but Kudos to Quazi for thinking of it in the first place.

I'm sure it will be copied by many.

Top work mate.
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Post » Sun Mar 01, 2009 8:34 pm

[quote="vanderjr5":34fspqn7]the slime effect?
its so easy :P

check the effects in the slime layer and the slime object image then youll understand[/quote:34fspqn7]

i think he means the IK.

slime effect is easy, but i figured out how to do it :P which was complete luck, and tweaking it was difficult also

EDIT: spongebrains post wasnt there b4
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