WOW nice!! This is exactly what I was looking for!
I think in terms of performance it has better fps then the general particle object and its definitely a great start, thanks for sharing
Also it runs really smooth if the blood is set to fade, so I think I'll use this method
[QUOTE=GeometriX] I'm sure that @Awakening could provide some input, but a very simple method would be to make your own particle system using lots small red blobs or pixel clusters with the bullet behaviour (maybe throw in some gravity, too). Run a repeat loop a good number of times to spawn these objects in a semi-random direction whenever you want some blood spray. Lastly, stop the objects in their tracks whenever they collide with the platform - introducing a degree of randomness with a very brief age timer to determine how far "into" the platform the blood penetrates.
Edit: thought this was a fun idea so I made a quick little file to show you what I mean: arrow keys to move, space to splat
Obviously it's not very performance friendly - it's generating hundreds of objects every time, but with some age culling and mixing in larger chunks with the small ones (by randomly choosing an animation on creation), you could probably get some decent spatter coverage.[/QUOTE] retrodude2013-01-27 22:09:02