Bloody SplatFest | Prototype

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  • I'm working on a new multiplayer game and have been playing around now with the controls a bit. So I would like to know what you guys think about it. This is just a test level so there isn't much yet but I hope you can get a feel of it anyway.

    How are the controls?

    What do you think about the art style?

    How does it run on your computer?

    I would greatly appreciate your thoughts <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Try the test level:

    http://frozendev.com/prototypes/party19/

    Controls:

    WASD = Move and Jump

    T = Tackle and Ready button

  • Added more blood particles and water obstacles today. If anyone has any ideas for fun traps and obstacles for a multiplayer platforming racing game then let me know

  • To be honest I went into this thinking that I wasn't going to like it. With that being said, I really enjoyed it a lot! When I finished the level I found myself wanting to play more. The way you have the obstacles set up is exactly how it should be done in games like this. Your image memory is quite high and I'm not sure why for such a small level. Are you using a big background image rather then tiles? That may be something to look into moving forward. Also, I'm not really digging the art style of the player character. IMO it doesn't really fit with the rest of the art (which I think is great). Good work so far!

  • To be honest I went into this thinking that I wasn't going to like it. With that being said, I really enjoyed it a lot! When I finished the level I found myself wanting to play more. The way you have the obstacles set up is exactly how it should be done in games like this. Your image memory is quite high and I'm not sure why for such a small level. Are you using a big background image rather then tiles? That may be something to look into moving forward. Also, I'm not really digging the art style of the player character. IMO it doesn't really fit with the rest of the art (which I think is great). Good work so far!

    Thank you for the feedback. Glad to hear that. This is just a level to try out traps. I haven't put any effort into the placement and level design so I'm glad you liked it anyway

    About the image memory I also wondered about that. I use tiled backgrounds for almost everything and no art is scaled. The biggest image I have is the background which is a 18kb 96x96 pixel png before being imported to C2. So I have no idea why it is so high. Maybe the imageusage expression that C2 returns should be devided by 10 or something?

    The character is just a placeholder and I haven't really settled for the look yet. Just like my other game on Steam this will have a lot of characters to choose from so I'll experiment a bit more with the design.

  • The controls seemed tight and the game was fun, I am really not sure what more feedback I could give you apart form keep up the good work.

  • The controls seemed tight and the game was fun, I am really not sure what more feedback I could give you apart form keep up the good work.

    Thank you. It is just an early prototype but I want to get the controls right early in the development and avoid floaty controls

  • Very tight controls and a good balance of being difficult but not impossible. The platform mechanic is really good - makes me want to start making a platformer lol....

  • Very tight controls and a good balance of being difficult but not impossible. The platform mechanic is really good - makes me want to start making a platformer lol....

    Thank you This is actually a sequel to my other game so this platforming gameplay is just a tiny part of the whole project. What type of game are you working on atm?

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  • What type of game are you working on atm?

    Mate, I just completed my json editor (which was more involved than I anticipated) and I'm now struggling to get back into my other project - a multiplayer party game. I've so far completed an asterois-inspired level but my ambition to introduce an upgrade system is getting the better off me - because I work on it part time and adding this feature without breaking what I already have is daunting.

  • Colludium Nice, looks like we are making similar games then

  • PM sent 😀

  • Changed the character body type and made it a bit slimmer. This character is however just a placeholder:

    Look at him in game here: http://www.frozendev.com/Testing5/index.html

  • + Looks good

    + Looks fun (I wanna play)

    + Looks challenging (I like a challenge)

    • control terrible, totally non responsive to my input. jump only one in 5 times, move only one in five times

    this type of game needs extremely responsive and accurate controls

    also maybe zoom the camera in a little then you can make camera more dynamic with zoom pan and shake.

    sort these two things out and you have a winner.

    [edit] I notice previous feedbacks say the control is tight so maybe something going wrong for me...I am using edge....let me try chrome be back in a bit.....

    [edit] OK no problem in chrome !!!! control fine.... but edge cannot handle your game input... strange.... I have been testing my game in edge for months and never had any such issues.... are you using some special plug ins that only work in chrome ????

    so update ....game cool.....only in chrome tho......

  • + Looks good

    + Looks fun (I wanna play)

    + Looks challenging (I like a challenge)

    - control terrible, totally non responsive to my input. jump only one in 5 times, move only one in five times

    this type of game needs extremely responsive and accurate controls

    also maybe zoom the camera in a little then you can make camera more dynamic with zoom pan and shake.

    sort these two things out and you have a winner.

    [edit] I notice previous feedbacks say the control is tight so maybe something going wrong for me...I am using edge....let me try chrome be back in a bit.....

    [edit] OK no problem in chrome !!!! control fine.... but edge cannot handle your game input... strange.... I have been testing my game in edge for months and never had any such issues.... are you using some special plug ins that only work in chrome ????

    so update ....game cool.....only in chrome tho......

    Thank you for the input. I had no idea it didn't work in edge?

    Btw, how was the performance? Did it run smooth? (on chrome)

  • Yes very smooth. No lag. No jank. 20/30 %cpu 60fps. On i5 , integrated graphics, 8gb ram.

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