Bloody SplatFest | Prototype

Show us your works in progress and request feedback

Post » Wed Jan 04, 2017 11:46 pm

Image

I'm working on a new multiplayer game and have been playing around now with the controls a bit. So I would like to know what you guys think about it. This is just a test level so there isn't much yet but I hope you can get a feel of it anyway.

How are the controls?
What do you think about the art style?
How does it run on your computer?


I would greatly appreciate your thoughts :)

Try the test level: http://frozendev.com/prototypes/party19/

Controls:
WASD = Move and Jump
T = Tackle and Ready button
Last edited by Anonnymitet on Thu Sep 07, 2017 2:01 pm, edited 24 times in total.
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Post » Thu Jan 05, 2017 3:41 pm

Added more blood particles and water obstacles today. If anyone has any ideas for fun traps and obstacles for a multiplayer platforming racing game then let me know :)
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Post » Thu Jan 05, 2017 4:20 pm

To be honest I went into this thinking that I wasn't going to like it. With that being said, I really enjoyed it a lot! When I finished the level I found myself wanting to play more. The way you have the obstacles set up is exactly how it should be done in games like this. Your image memory is quite high and I'm not sure why for such a small level. Are you using a big background image rather then tiles? That may be something to look into moving forward. Also, I'm not really digging the art style of the player character. IMO it doesn't really fit with the rest of the art (which I think is great). Good work so far!
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Post » Thu Jan 05, 2017 4:56 pm

Burvey wrote:To be honest I went into this thinking that I wasn't going to like it. With that being said, I really enjoyed it a lot! When I finished the level I found myself wanting to play more. The way you have the obstacles set up is exactly how it should be done in games like this. Your image memory is quite high and I'm not sure why for such a small level. Are you using a big background image rather then tiles? That may be something to look into moving forward. Also, I'm not really digging the art style of the player character. IMO it doesn't really fit with the rest of the art (which I think is great). Good work so far!


Thank you for the feedback. Glad to hear that. This is just a level to try out traps. I haven't put any effort into the placement and level design so I'm glad you liked it anyway :P

About the image memory I also wondered about that. I use tiled backgrounds for almost everything and no art is scaled. The biggest image I have is the background which is a 18kb 96x96 pixel png before being imported to C2. So I have no idea why it is so high. Maybe the imageusage expression that C2 returns should be devided by 10 or something?

The character is just a placeholder and I haven't really settled for the look yet. Just like my other game on Steam this will have a lot of characters to choose from so I'll experiment a bit more with the design.
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Post » Thu Jan 05, 2017 5:29 pm

The controls seemed tight and the game was fun, I am really not sure what more feedback I could give you apart form keep up the good work.
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Post » Thu Jan 05, 2017 9:10 pm

PrinceofMars wrote:The controls seemed tight and the game was fun, I am really not sure what more feedback I could give you apart form keep up the good work.


Thank you. It is just an early prototype but I want to get the controls right early in the development and avoid floaty controls :)
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Post » Thu Jan 05, 2017 9:22 pm

Very tight controls and a good balance of being difficult but not impossible. The platform mechanic is really good - makes me want to start making a platformer lol....
A big fan of JavaScript.
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Post » Fri Jan 06, 2017 11:34 am

Colludium wrote:Very tight controls and a good balance of being difficult but not impossible. The platform mechanic is really good - makes me want to start making a platformer lol....


Thank you :) This is actually a sequel to my other game so this platforming gameplay is just a tiny part of the whole project. What type of game are you working on atm?
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Post » Fri Jan 06, 2017 12:43 pm

Anonnymitet wrote:What type of game are you working on atm?


Mate, I just completed my json editor (which was more involved than I anticipated) and I'm now struggling to get back into my other project - a multiplayer party game. I've so far completed an asterois-inspired level but my ambition to introduce an upgrade system is getting the better off me - because I work on it part time and adding this feature without breaking what I already have is daunting.
A big fan of JavaScript.
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Post » Fri Jan 06, 2017 1:43 pm

@colludium Nice, looks like we are making similar games then :) Are you doing online multiplayer? Yeah, I hate adding new stuff that starts breaking the game and makes the code a mess :P
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