Bloody SplatFest | Prototype

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Post » Mon Feb 27, 2017 8:16 pm

Thank you. Yes I decided to test out spriter for this project and I really like the workflow :)
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Post » Sat Mar 04, 2017 9:37 am

Seems like a fun "party" game :) I bet if something like this could be delivered to Xbox/PS, people would gladly part with the little extra money they might have. This is a great concept, so keep at it!
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Sat Mar 04, 2017 6:03 pm

Nice art and animations. I like environment effects on your death, the blood splatter and taking away obstacles (your death makes it easier for your opponents, and you when you respawn to complete the mission.)

Will the players be able to interact directly in future builds or levels (I can see how the can interact indirectly through the plates activating the lightning traps.) Since this is a bit of race game, it lends itself to race powerups like there are available in Mario Kart (banana peels, player seeking rockets, speed-ups, etc.)
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Post » Sat Mar 04, 2017 8:11 pm

Mikal wrote:Nice art and animations. I like environment effects on your death, the blood splatter and taking away obstacles (your death makes it easier for your opponents, and you when you respawn to complete the mission.)

Will the players be able to interact directly in future builds or levels (I can see how the can interact indirectly through the plates activating the lightning traps.) Since this is a bit of race game, it lends itself to race powerups like there are available in Mario Kart (banana peels, player seeking rockets, speed-ups, etc.)


Thank you, glad you like it. Yes I'm experimenting with weapons and powerups atm. This is one of many different mini games you compete in so it is important that the games aren't too long. But some kind of powerups will be added. This is a sequel to my game 8Bit Fiesta with the same concept but a lot more polished and better graphics :)

@taistelusopuli Thank you. Consoles was the target platform when I started working on 8Bit Fiesta but C2 games were not allowed to be published on the stores. However this seems to be changing now so I hope to be able to publish on consoles as well soon. They are both approved by Microsoft so hopefully it will work when UWP is up and running.
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Post » Mon Mar 06, 2017 2:10 am

@Anonnymitet You are welcome! There is something to look forward to then :)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Mon Mar 06, 2017 2:49 am

Talking about all the different game modes - have you seen this (perhaps it was an inspiration?):

Multibowl

I saw a demo at GDC, it was pretty amazing which games they chose, some were so obtuse and random and some were pure classics. Similar to this, the actual game play for each game was very quick.

Video of Multibowl (with pretty funny commentary)
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Post » Mon Mar 06, 2017 10:24 am

Mikal wrote:Talking about all the different game modes - have you seen this (perhaps it was an inspiration?):
Multibowl
Video of Multibowl (with pretty funny commentary)


That right there is a perfect example of "Gimmick: The Game."
I think if you're gonna do a Frankenmashup game then either:

-Use different assets but keep the same rules/physics per level (Abobo's Big Adventure)
-Different mechanics per level with the same art style. (Dumb Ways to Die)

Pick one, not BOTH. I'm not a fan of the aforementioned games and especially not of a game that changes both art style AND gameplay every 2 seconds without at least giving you a chance to learn the rules. But that's just me.
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Post » Sat Jun 03, 2017 5:27 pm

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Remade the whole game from the ground up and changed art direction as well. So I've updated the OP. Now the game is very easy to work with adding new content and features as well as online multiplayer. This will speed up development later on which is really nice.

Here is a simple prototype of it: http://frozendev.com/prototypes/party7/

Nothing fancy yet but progress will be quite fast from now on so I hope to be able to update this thread with new stuff weekly :)

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Post » Mon Jun 05, 2017 11:46 am

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Added lighting and more blood splatter :P Also added wings to the chicken to make it a bit more fun to look at :D

Try it here: http://frozendev.com/prototypes/party8/

Please let me know how it runs for you.
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Post » Thu Jun 08, 2017 3:06 pm

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Added tons of particles and microwaves to put the chicken in :P

Try it out and tell me how it runs and let me know if the z-ordering is messed up for you:
http://frozendev.com/prototypes/party11/
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