Blot: Gravity Platformer

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Gravity Square is a game where I aim to reach the square at the polka dot door :)
  • <img src="http://img269.imageshack.us/img269/2574/blotscreenshot.jpg" border="0">

    Hello fellow contructors!

    I need some feedback on this one. I did this prototype in two weeks and it has been abandoned in my hard drive since then (for several months).

    Now that I look at it I actually like it. The problem is that the "code" is a real mess, almost unfixable, but I'm considering to start everything from scratch, even polishing the artwork. I was also designing a level editor for this one, with save/import/export features, wich I think is great for this kind of game.

    What do you think? I need some opinions on weather or not should I keep working on it or not.

    I'm only considering because it was really fast to develop and it might have some potential...

    Enough talk, download the demo and try it here

    (Hurray! Finally I posted something playable!)

    Controls:

    Arrows to move, Z to jump, Enter to enter doors.

    Play the tutorial for more advanced controls :P

  • This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

    Either way, I'd love to see this finished =D

  • This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

    Either way, I'd love to see this finished =D

    Thanks ;)

    What about the difficulty? Did you find it too hard or too easy?

  • Wow, love the artwork! It looks beautiful. Makes me want to hurry up with the WebGL exporter so HTML5 games can look like that too...

  • > This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

    >

    > Either way, I'd love to see this finished =D

    Thanks ;)

    What about the difficulty? Did you find it too hard or too easy?

    Well, it seems that the main difficulty is in the controls, it'd be nice if either the screen rotated with the player, or the controls moved the player relative to the screen rotation instead.

    Otherwise, it seems just right =D

    Edit: Just found the lighting option, that makes it look even better! Shame that my pc is too old to get full fps in that mode though =/

  • >

    > > This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

    > >

    > > Either way, I'd love to see this finished =D

    >

    > Thanks ;)

    >

    > What about the difficulty? Did you find it too hard or too easy?

    Well, it seems that the main difficulty is in the controls, it'd be nice if either the screen rotated with the player, or the controls moved the player relative to the screen rotation instead.

    Otherwise, it seems just right =D

    Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...

  • Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...

    Yeah, it is nice, but I made a cap a while back (here), which kinda shows what I mean for moving left and right when gravity is down/up.

  • > Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...

    Yeah, it is nice, but I made a cap a while back (here), which kinda shows what I mean for moving left and right when gravity is down/up.

    Thanks for your feedback.

    I left the controls inverted on purpose, thinking it would be a fun challenge. But people seem to find it too hard... I'll have to consider changing it...

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  • I left the controls inverted on purpose, thinking it would be a fun challenge. But people seem to find it too hard... I'll have to consider changing it...

    Maybe give a bonus to people who use it, but have an option to turn it off?

  • Very nice graphically, but I have to agree that the controls are a bit messy. Yann is currently building a gravity-based thing as well and in his case the screen nicely rotates around the player, which makes navigation MUCH easier.

    Not sure how that would work with moving the boxes and such, though.

  • Your game is beautiful! Congratulations.

    Couldn't advance beyond that left & right block switch level though. :)

  • Your game is beautiful! Congratulations.

    Couldn't advance beyond that left & right block switch level though. :)

    Thanks ;)

    Yes, I think I've exaggerated in the in the difficulty curve...

    But hey, that's what the feedback is for, right?

    I'll post a walkthrough in the meantime...

  • Any more suggestions? Critics?

  • Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game!

  • Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game!

    Thanks

    Well, that's the point, in order to avoid shifting gravity accidentally...

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