[QUOTE=Tokinsom] [QUOTE=pyteo] Any more suggestions? Critics?[/QUOTE]
I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.
My only other complaint is the collision mask for the player seems too big.
1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?
2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..
Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor![/QUOTE]
Good, thanks a lot :)
1) The collision mask is the same size of the character sprite. That happens sometimes because the character touches the red squares while rotating. But I'll take a better look at it!
2)Yes, I've realized there is some unnecessary difficult parts, thanks
About the controls, people don't seem to be comfortable with them,I'll fix this.