Blot: Gravity Platformer

Post your Construct-made creations!

Post » Fri Sep 23, 2011 8:38 pm

Your game is beautiful! Congratulations.

Couldn't advance beyond that left & right block switch level though. :)
B
25
S
5
G
5
Posts: 138
Reputation: 5,638

Post » Fri Sep 23, 2011 9:05 pm

[QUOTE=mercy] Your game is beautiful! Congratulations.

Couldn't advance beyond that left & right block switch level though. :)[/QUOTE]

Thanks ;)

Yes, I think I've exaggerated in the in the difficulty curve...
But hey, that's what the feedback is for, right?

I'll post a walkthrough in the meantime...
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

Post » Sat Sep 24, 2011 9:41 am

Any more suggestions? Critics?
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

Post » Sat Sep 24, 2011 5:49 pm

Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game!
B
54
S
11
G
4
Posts: 250
Reputation: 5,074

Post » Sat Sep 24, 2011 6:35 pm

[QUOTE=Wolod] Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game![/QUOTE]

Thanks
Well, that's the point, in order to avoid shifting gravity accidentally...
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

Post » Sat Sep 24, 2011 7:05 pm

[QUOTE=pyteo] Any more suggestions? Critics?[/QUOTE]

I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.

My only other complaint is the collision mask for the player seems too big.

1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?

2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..

Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor!
Image
B
225
S
27
G
13
Posts: 1,774
Reputation: 18,024

Post » Sat Sep 24, 2011 7:43 pm

[QUOTE=Tokinsom] [QUOTE=pyteo] Any more suggestions? Critics?[/QUOTE]

I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.

My only other complaint is the collision mask for the player seems too big.

1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?

2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..

Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor![/QUOTE]


Good, thanks a lot :)

1) The collision mask is the same size of the character sprite. That happens sometimes because the character touches the red squares while rotating. But I'll take a better look at it!

2)Yes, I've realized there is some unnecessary difficult parts, thanks
;)


About the controls, people don't seem to be comfortable with them,I'll fix this.
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

Post » Sat Sep 24, 2011 10:24 pm

Very nice job Pyteo
B
43
S
8
G
5
Posts: 110
Reputation: 3,605

Post » Sat Sep 24, 2011 11:06 pm

The whole game is awesome*10000000 but slow as hell on my dualcore! Can't say more on the game yet, testing...
Btw what's happened to Yokai? Sry if smth's wrong, I'm just sleepy right now(yawns)...
B
78
S
23
G
6
Posts: 234
Reputation: 7,662

Post » Sun Sep 25, 2011 8:19 pm

[QUOTE=Android-Music] The whole game is awesome*10000000 but slow as hell on my dualcore! Can't say more on the game yet, testing...
Btw what's happened to Yokai? Sry if smth's wrong, I'm just sleepy right now(yawns)...[/QUOTE]

Thanks.

I'm surprised to hear it runs slow, i also have a dual core. Tell me, do you have the light effects turned on?

Anyone else with performance problems?

Also, has anyone managed to finish the five levels?
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

PreviousNext

Return to Your Creations

Who is online

Users browsing this forum: No registered users and 0 guests