Blot: Gravity Platformer

Post your Construct-made creations!

Post » Sun Sep 25, 2011 10:28 pm

AMD Athlon X2 240 2.8 Ghz, Geforce 8400 GS(perhaps that's the issue), 4 GB RAM DDR2 Most other CC games run smooth.
I tried with and without lights, performance difference was small. Dunno if I could recommend you to cut some fx, it looks just too gorgeous right now... :)
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Post » Mon Sep 26, 2011 6:28 pm

Looks beautiful, like others mentioned, controls could be easier. When switching gravity, controls could stay same or gravity could be switched with the jump key. I finished first two levels, than in third I picked first key and after picking a second key, I died. I didn't want to go from the start again and pick those keys again. In the first two levels, dying was ok, because keys weren't too far apart, but in the third level, it was much more difficult to obtain them. It'd be better if the game remembered what keys were picked and after death, doors switches would stay opened.
Very polished and nice to play game.
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Post » Wed Sep 28, 2011 1:39 am

Hey pyteo! :D

Just played the game! It looks AWESOME! So beautiful and sweet!
I love the colors, I love how the character walks and I specially love how everything moves, the front parallax, the flowers when the character touches them, everything. Great, great job!
The sounds so far are nice too, I like the character's steps! Oh, and the song playing in the main menu, was it created for the game?! It's so cute.

Also, can I ask how did you do all those animations? I need to learn that, seriously!

Congratulations on your beautiful work, and thanks for sharing with us.
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Post » Wed Sep 28, 2011 8:58 am

[QUOTE=amora] Hey pyteo! :D

Just played the game! It looks AWESOME! So beautiful and sweet!
I love the colors, I love how the character walks and I specially love how everything moves, the front parallax, the flowers when the character touches them, everything. Great, great job!
The sounds so far are nice too, I like the character's steps! Oh, and the song playing in the main menu, was it created for the game?! It's so cute.

Also, can I ask how did you do all those animations? I need to learn that, seriously!

Congratulations on your beautiful work, and thanks for sharing with us.[/QUOTE]

Hello Amora! Thanks for your comment ;)

Yes, The menu music was created by us for the game :)

The animations were made in anime studio. From what I read in your tweets, you are already using it, right? I just paint the different body parts in photoshop and assemble them in anime studio for bone animation.


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Post » Fri Oct 07, 2011 4:55 am

Very polished demo. Controls are bit...eh...but otherwise i really like the artistic style and all the little minor details are nice touch. Perhaps some light ambient music during game play too?
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Post » Sun Oct 09, 2011 6:02 am

[QUOTE=Cryptwalker] Very polished demo. Controls are bit...eh...but otherwise i really like the artistic style and all the little minor details are nice touch. Perhaps some light ambient music during game play too? [/QUOTE]

Thanks ;)

Yes, it's supposed to have music during the stages, we just haven't done it yet.
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Post » Sun Oct 09, 2011 12:24 pm

Agree about the controls. My brain gets all tied up trying to figure out which direction to press, which kills any twitch responses.

On the first level, I spent ages just trying to make a simple jump, because each time I flipped gravity I ended up changing direction.

But other than that it's pretty darn good. The art is amazing, and the sound fits well. Especially like the footsteps for some reason, they feel solid - giving the player a sense of heaviness.
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Post » Sun Oct 16, 2011 1:36 pm

Very nice graphics and smooth animations. Interresting graphics style.
Continue this great work! This is a game that needs to be completed
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Post » Wed Oct 19, 2011 8:26 am

This game looks superb.

It looks way superior than some games on Steam.

Best of luck to you.

This game finished convincing me on choosing Construct as my game creation engine. Thanks! :)
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Post » Wed Oct 19, 2011 9:05 am

It's great! I really like the demo!

Though I would like to have the choice not to invert the controls when inverting the gravity to the ceiling... to keep them environment related, not player related.

I got stuck in the room with the flipping switches, I don't understand what is to be done.
...but this is mostly psychological. Check my devlog
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