Blot: Gravity Platformer

Post your Construct-made creations!

Post » Wed Nov 09, 2011 5:52 am

[QUOTE=untune]...the main reason that games with impressive graphics such as this one look so good is that because generally, the person who made the artwork has some genuine artistic talent... software doesn't do it for you ;)[/QUOTE]

This.

The best software is the kind that you're not fighting against to get it to do what you want... that's about it.

Also, unless you're a crazy person, use a tablet.
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Post » Wed Nov 09, 2011 5:59 am

Thanks! Can you recommend a cheap but good one?
@pyteo why do you use anime studio instead of the construct one?janroth2011-11-09 06:01:51
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Post » Wed Nov 09, 2011 10:50 am

Thanks everyone for the feedback.

[QUOTE=janroth] Thanks! Can you recommend a cheap but good one?
@pyteo why do you use anime studio instead of the construct one?[/QUOTE]

I use Animestudio for the animation because it's a lot easier to animate than using the bone system of Construct. And it also has features that Construct doesn't have.

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Post » Thu Nov 10, 2011 12:20 pm

And if you use a tablet, don't get a Wacom bamboo, unless you're willing to tape it to save the pen nibs...

Pyteo, what about Yokai? You still develop it aside?
...but this is mostly psychological. Check my devlog
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Post » Thu Nov 10, 2011 3:27 pm

Thanks for the info pyteo!
@sved: That was actually the tablet I wanted to go for. I don't want to pay so much for the intuos. :-/
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Post » Fri Nov 11, 2011 7:03 am

I have an Intuos3 and it's about the best thing since paper, even though it's getting a bit old now. Expensive, yes, but I suppose you get what you pay for.

I've had 1 or 2 cheap tablets in my life, and they worked fine, but I wouldn't go back now.

I'm actually saving up for a Cintiq. Did someone say expensive?

...but this isn't a thread about tablets, it's about how awesome pyteo's game is. And in relation to that, is it likely there'll be an update in the near future with refined controls... especially xbox360 controller support? I'd play the sh*t out of it if you did that.
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Post » Wed Nov 16, 2011 5:57 pm

[QUOTE=sved] And if you use a tablet, don't get a Wacom bamboo, unless you're willing to tape it to save the pen nibs...

Pyteo, what about Yokai? You still develop it aside?[/QUOTE]

Yes, slowly, but I'm still working on it...
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Post » Wed Nov 16, 2011 6:46 pm

Come on, finish Blot :)AngeloFernandes2011-11-16 18:46:50
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Post » Sun Nov 20, 2011 5:03 am

Looks incredible, damn I wish I had artistic talent =_=...
No matter what you say about game design, having good art in a game makes
getting support a lot easier, not that I mean anything against this project
by that, the gameplay is great.

Only problem is, like the issues I'm currently having in my own project
which involves gravity, when you change the gravity angle close to a
corner, it's easy to have the character pop through to the other side.


Also It would be nice if you changed the controls when on the roof so
that pressing right would move him to the right, relative to your screen,
rather than relative to himself.
So flip the controls so left moves right, right moves left.
It's something you can get used to, but it'd bring new players in a lot
easier I feel if the gameplay set the difficulty, not the control scheme.

And complements to the art design, looks incredible!!
Such great direction has gone into it, it's awesome to look at :).
My only criticism is when I went into the first game level, it's a bit
hard to see the doors because the background seems to bright, compared
to the tutorial levels where the contrast felt perfect.sparkfeather2011-11-20 05:05:07
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Post » Sun Jan 01, 2012 10:33 pm

Hey Pyteo looks amazing. If you need help with code feel free to msg me.
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