BLU - C3Jam entry with platformer pathfinding bots

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Post » Mon May 29, 2017 5:32 pm

http://www.newgrounds.com/portal/view/694088

I have used Dijkstra's algorithm for shortest path which enables the bots to find their way.
At the beginning of the level, the algorithm executes and starts calculating paths between all connected nodes. A static tree is created in a 3D array object.
The bot then uses this to reach a destination platform given its current platform.
It still has a few bugs, but will get better with some tweaking.

Please have a look and would love some feedback.
Checkout my tutorial on smooth swipe with inertia.
Play the game jam winning game Kontrazt
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Post » Mon May 29, 2017 7:04 pm

That's impressive. For a moment there I thought it was an multiplayer game. I've been researching pathfinding for platformers and just can't get my head around it. Maybe you could write a tutorial? It's pretty hot topic around the foruns.
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Post » Tue May 30, 2017 6:24 am

Updated game is now ready to play with multiple powerups and gamepad support!!

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Play BLU at Newgrounds http://www.newgrounds.com/portal/view/694088
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Checkout my tutorial on smooth swipe with inertia.
Play the game jam winning game Kontrazt
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30
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Posts: 29
Reputation: 6,685


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