Blurry pixels when camera is moving

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Post » Tue Apr 25, 2017 6:46 am

So we made this game for LD38
https://goblinportal.itch.io/steve-and-the-curse-of-the-hermit

When the player mashes the buttons he gets more speed but the enemies also gets "blurry" making this game really hard.

Why is it getting blurry, is it just my bad coding or some limitation when things move at a certain speed?

I think i tried messing around with all different settings but doesn't seem remove the blurry effect.
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Post » Tue Apr 25, 2017 8:18 am

Doesn't look blurry to me. I think its just a combination of how fast you go and how small the enemies are. Not to mention there are so many similar looking non-enemies.
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Post » Tue Apr 25, 2017 1:49 pm

Doesn't look blurry to me too, maybe it is related to FPS , you are running it on a low spec computer maybe?
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Post » Wed Apr 26, 2017 7:13 pm

Nah, i'm not running on a low spec comp. I did try on some different comp and it's the same result.
Maybee you guys aren't klicking the button/any button fast enough to get up some speed.

I'm guessing this have either with dt or pixel rounding to do.
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Post » Wed Apr 26, 2017 8:17 pm

If you made an isolated example that showcases your problem that would be a good place to start.
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Post » Thu Apr 27, 2017 8:47 am

Looks great at 120Hz but I notice a bit of motion blur at 60Hz... I notice that the blur actually is just a trick of the eye though when moving fast, because if I change focus and carefully look at anything "blurred" it's immediately no longer blurry. When I play at 120Hz though it looks totally fine.

I'd say, like the others have suggested, it's a bit of an optical illusion because things are moving rather quickly.

Neat game btw, and cute graphics.

~Sol
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